NLRB decision leads to historic Raven Software union vote

By: Philippa Axinous | 23.04.2022, 01:55

Raven Software’s quality assurance employees will vote, as a 21-person unit, on whether to unionize, the National Labor Relations Board ruled on Friday. The decision comes after Raven’s owner, Activision Blizzard, challenged organization efforts and sought to make the entire 230-person studio vote on the union.

All eligible Raven Software QA workers will be mailed ballots on April 29, and the ballots will be counted on May 23, the NLRB said. Should a supermajority of eligible workers vote yes, their union, called Game Workers Alliance, will move into contract negotiations with Activision Blizzard.

Activision Blizzard and Raven Software QA workers have been awaiting a decision from the NLRB since a hearing in February. In testimony during that hearing, Raven Software management and workers were questioned on the studios’ restructuring, in January, as it applied to union-eligible workers.

A spokesperson for Activision Blizzard told Polygon that the company would review all options in relation to a possible appeal. The full statement is as follows:

While we respect the NLRB process, we are disappointed that a decision that could significantly impact the future of our entire studio will be made by fewer than 10% of our employees. We believe a direct relationship with team members is the best path to achieving individual and company goals. We are reviewing legal options regarding a potential appeal.

On social media, Raven Software QA workers expressed excitement over the OK to vote. In a tweet, the group thanked its supporters: “We’re so proud that the NLRB ruled our unit eligible to vote,” it wrote. “Thank you to everyone supporting our campaign since our initial strike up until this very moment! Time for democracy!”

We are so proud to announce that the NLRB ruled that our unit is eligible for election! We are grateful to all who supported our campaign from the very beginning, right up to this moment. Time for democracy! #WeAreRaven #WeAreGWA

— Game Workers Alliance #WeAreGWA (@WeAreGWA) April 22, 2022

Raven Software’s union push, in partnership with the Communication Workers of America (CWA), kicked off in January following an employee walkout after a group of Raven Software contract workers were told they would not be among the 500 employees converted to new full-time positions last year. The NLRB hearing regarding the union’s scope began shortly after Activision Blizzard refused to voluntarily recognize the group.

Since then, Activision Blizzard announced its intention to convert another 1,000 QA workers to full-time positions, increase their pay to $20 per hour, and allow QA workers access to bonuses and benefits. Raven Software QA workers were not offered the same pay raises at that time; Activision Blizzard claimed that was because of “legal obligations under the National Labor Relations Act.”

QA contract workers are frequently referred to as an unskilled group in the videogame industry. Activision Blizzard QA employees told Polygon in August that QA contract cycle systems made it difficult for them to progress or feel secure in their career. This was on top of their low salaries and constant crunch. The Raven workers’ victory on Friday is therefore a landmark decision, with the potential to influence the video game industry as a whole.

Microsoft is preparing to acquire Activision Blizzard in a $68. 7 billion deal that will be reviewed by government regulators. Activision chief executive Bobby Kotick, who has faced calls for resignation from Activision Blizzard workers and the press (including this outlet), will continue to lead the company, at least until the Microsoft deal is finalized.