Xbox boss apologizes as Starfield, Redfall delays raise 2022 lineup concerns

By: Anry Sergeev | 13.05.2022, 18:45

Game delays happen all the time, and they’re always disappointing. But this week’s announcement of delays to two Bethesda titles and Xbox console exclusives — Starfield, from Bethesda Game Studios, and Redfall, from Arkane — has hit particularly hard.

The two games were given 2022 dates during last year’s summer Xbox showcase, and represent the first real fruits of Microsoft’s $7. 5 billion acquisition of Bethesda. These will be the first Bethesda titles since the purchase that have not been released on PlayStation. They are also to be included on Day One of the Xbox Game Pass Library. Starfield, in particular, was hotly anticipated, being the first major RPG from the makers of The Elder Scrolls 5: Skyrim and Fallout 4 in seven years.

Both have now been pushed to the first half of 2023. Crucially, this leaves Xbox without any significant releases from its internal studios scheduled for 2022. Fans are, naturally, not happy; last year, Microsoft promised it would bring “at least one” first-party game every quarter to Game Pass.

Head of Xbox Phil Spencer took to Twitter to offer support for the delay as well as a helping of contrition. These decisions can be hard for the teams involved in making these games and our fans. While I fully support giving teams time to release these great games when they are ready, we hear the feedback,” he wrote. “Delivering quality & consistency is expected, we will continue to work to better meet those expectations.”

These decisions can be hard for both the teams that make these games and our fans. Although I support teams being able to publish these amazing games as soon as they are available, we also hear your feedback. We will strive to deliver quality and consistency. https://t.co/mIfXGd3rui

— Phil Spencer (@XboxP3) May 12, 2022

But what are those expectations, and why is the conversation around them so fraught? A delay for a title as complex and ambitious as Starfield is hardly unprecedented, and such announcements are usually met with a fair proportion of resignation and “a delayed game can eventually be good, but a bad game is bad forever” Miyamoto quotes. That was certainly the case with the recent and similar delay to what had been Nintendo’s flagship 2022 title, a sequel to The Legend of Zelda: Breath of the Wild. This is not the case with Starfield and Redfall.

The issue here is that Xbox’s empty 2022 schedule is indicative of the long road Microsoft faces in turning Spencer’s years-long studio acquisition spree — which culminated this year in an astonishing $68. 7 billion purchase of Activision Blizzard — into actual software. In the space of four years, Microsoft’s gaming arm has expanded into a constellation of studios of unprecedented size and scope, and there are legitimate questions to be asked about the Xbox organization’s ability to manage this massive development pipeline.

The games — whether from studios acquired since 2018, or from more established parts of the Xbox empire — are simply not coming out. Very little has been seen or said about Playground Games’ Fable and Ninja Theory’s Hellblade 2, both of which were announced years ago. Undead Labs’ State of Decay 3, The Coalition’s Perfect Dark, and Rare’s Everwild are all reportedly floundering in development hell or extensive reboots. Double Fine, Tango Gameworks and Acquisitions have not yet moved beyond the “still contractually required for games to be released on PlayStation”.

Rare’s Everwild, first announced in 2019.
Image: Rare/Microsoft

Even Turn 10 Studios, which could previously be relied on to turn out a new Forza Motorsport every two years like clockwork, has now not released a game since 2017. (Its reboot of the series is the one possibility for a late-2022 release for Xbox, but it’s by no means a given. )

While none of the above is unusual or particularly worrying, taken together, they don’t paint an accurate picture of Xbox Game Studios project management. Anxiety over this might explain why Xbox took the — with hindsight, unwise — decision to put a firm November 2022 date on Starfield last year, despite widespread pandemic-related disruption to development schedules, the ambition of the project, and Bethesda Game Studios’ slightly shaky record on polishing and bug-fixing its games.

Bloomberg’s Jason Schreier said that he had heard this release date had made some Starfield developers “extremely worried” that it might turn into the “next Cyberpunk“, referring to the botched, unfinished release of the CD Projekt game.

Last spring before E3, I spoke to some folks on Starfield who were extremely worried about committing to a 11-11-22 date based on the progress they’d made so far. (“Next Cyberpunk” was the term floated.) Good on Bethesda for delaying even after announcing that specific date. https://t.co/QdWFf0zGIY

— Jason Schreier (@jasonschreier) May 12, 2022

This unfortunate event has been hopefully avoided and the pressure on Bethesda staff was eased by the delay, which can only be considered a positive thing. And it is true that Microsoft has amassed so much talent, and so many enviable properties, during its acquisition spree that it will inevitably be able to present Xbox owners and Game Pass subscribers with a bounty of games in the long run.

But the delays to Starfield and Redfall cast a harsh light on Xbox’s ability to manage its sprawling development empire, whether or not they are actually symptomatic of it. No wonder Spencer feels that, when it comes to delivering “quality and consistency”, his teams still have something to prove.