The release of Microsoft's cloud gaming console is postponed - it's all about the price
Microsoft CEO Phill Spencer in an interview with The Verge told why the company decided to postpone the release of a game console for cloud games, which is now known under the codename Keystone.
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"It turned out to be more expensive than we wanted it to be when we built it with the hardware that was inside," Spencer said, discussing a prototype console that had previously been on a shelf in his office. "We decided to focus the efforts of this team on developing a Smart TV streaming application."
Initially, the company focused on the price of $99-$129, but Spencer says that the price of the console and services from the company will be closer to the cost of Xbox Series S, which would push customers to buy a full version of the console.
The bundle of such a console is exactly the same as a regular console, including the controller, although the console will interact with any Bluetooth controllers.
Source: The Verge