The chief artist of God of War: Ragnarök defends Bethesda's decision to allow 30 frames per second in Starfield on consoles

By: Dmitro Koval | 15.06.2023, 09:09

Earlier this month, Starfield director Todd Howard confirmed that the game will only run at 4K 30 fps on the Series X and 1440p 30 fps on the Series S on Xbox consoles. Of course, this fact caused a flurry of criticism: for example, popular YouTuber DreamGuy suggested in a now-deleted tweet that this could be a sign of an unfinished game, but Santa Monica senior artist Dannie Carlone disagrees with this assessment.

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"I want to make it clear, it's not a sign of an unfinished game," Carlone said, "it's a choice. He added: "60 frames per second at this scale would be a big blow to visual fidelity. I assume they want to get a flawless look and less 'pop'. And of course, [it's] your right to not like the choice."

Responding to another follower who then asked him if the game needed a 4K resolution, Carlone replied that while some games offer a performance mode that lowers the resolution in favour of a higher frame rate, Bethesda seems to have decided that visual detail is its priority.

DreamcastGuy then backtracked, apologising for his tweet and saying: "I still wish the game was 60fps on consoles, but now I understand why it's not, at least for now."

Source: VGC