Former Sony Interactive CEO says exclusivity is bad for video game industry
Sean Leyden spoke about the need to expand markets and open up to new players in the ever-changing world of gaming.
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According to Leyden, the cost of developing an "AAA game" exceeds $200 million, so it is strategically disadvantageous to limit the availability of a game to only one platform. He noted that exclusivity limits the available market for publishers, especially in an era when many games are offered with live services or in free-to-play mode.
In the past, players were often limited to one specific platform or type of device to play games on, but now they are showing more flexibility and desire to access games in different ways.This can include not only traditional consoles, but also personal computers, mobile devices and other platforms. Leyden believes that console companies need to adapt to these changes.
The joint initiatives of Sony and Microsoft to bring exclusive games to different platforms indicate a new approach in the video game industry. This means that players are allowed to play their favourite games regardless of their choice of console or platform, which contributes to greater openness and accessibility. Even in the mobile sector, changes are taking place as the strategies employed by Apple to control the platform may be revisited due to possible government intervention or pressure from consumers.
Source: TechSpot