Sony is still developing the PlayStation 5 Pro and is asking developers to get their games ready for the new console's release
Previously, some information about the PlayStation 5 Pro's release has already started to emerge. Now it's been revealed that Sony is apparently already asking developers to make sure their games are compatible with the upcoming PS5 Pro, emphasising a focus on ray tracing improvements.
Here's What We Know
According to leaks, the PS5 Pro is supposedly codenamed Trinity, and is said to have a more powerful GPU and a slightly faster CPU mode. All the changes to the Pro model should make the console more capable of rendering games with ray tracing enabled or achieving higher resolutions and frame rates in certain games.
The GPU in the PS5 Pro is expected to be 45 per cent faster than the standard PS5. The GPU will be larger and will use faster memory to improve ray tracing. Sony claims to be using a "more powerful ray tracing architecture".
The processor in the PS5 Pro will be the same as in the regular PS5, but it will have a new mode that allows it to run at a higher frequency of 3.85GHz. That's about 10 per cent more than the regular console's 3.5GHz. Memory bandwidth will be 576GB/s in the Pro, as opposed to 448GB/s in the PS5 and the memory system should also be slightly more efficient. Games will be able to utilise an extra 1.2GB of system memory on the PS5 Pro, up to 13.7GB in total, up from 12.5GB on the existing version.
The PS5 Pro will also feature a "specialised architecture for machine learning" and support 300TOPS computing in 8-bit format. In addition, the PS5 Pro utilises PlayStation Spectral Super Resolution (PSSR) technology to increase image resolution. This feature takes up about 250MB of memory and adds about 2ms of latency when increasing resolution from 1080p to 4K. Sony is also working on supporting resolutions up to 8K on the PS5 Pro.
Source: The Verge