The conclusions are in: the epic failure of Cyberpunk 2077 has prompted CD Projekt to rethink its approach and will avoid mistakes in the future
Recently, Cyberpunk 2077 has been mentioned only in a positive way: the game is extremely popular, it is selling well, and thanks to the Phantom Liberty add-on it has reached a new level of quality.
However, the entire gaming community remembers the failed release of Cyberpunk 2077, which dealt a severe blow to the impeccable reputation of CD Projekt RED and the perception of the game. The developers invested a huge amount of money into fixing the game and they managed to bring Cyberpunk 2077 closer to the grand promises that were voiced long before release.
But without a global revision of the approach to work, all this would not make sense, because there was a probability of repeating the situation with the subsequent project.
Here's What We Know
Cyberpunk 2077 quest director Paweł Sasko gave an interesting interview to The Gamer, in which he said that in the long run the failed release was in favour of CD Projekt.
He explained that the sharp criticism of Cyberpunk's technical state pushed the Polish company to identify and correct errors in the workflow. The management of the Polish studio has conducted a thorough analysis and based on its results implemented a number of important reforms, which should exclude the possibility of repeating such a serious failure.
Pawel Sasko believes that the negative reaction to Cyberpunk 2077 helped CD Projekt to release the biggest add-on Phantom Liberty in a perfect technical condition, while fixing most of the elements of the base game.
Phantom Liberty performed much better at launch because we completely changed our production style, which would not have been possible if the initial reception of the game wasn't so negative. It changed us as a studio.
The nearest CD Projekt release should be a new part of The Witcher, which will show whether the studio was able to fully learn the lesson learnt.
Recall that future CD Projekt Red games will be released more often: the developers plan to increase the pace of new releases - this will be facilitated by CD Projekt's refusal from its own engine and transition to Unreal Engine 5.
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Source: The Gamer