In 3 years, Astro Bot has built a team of 60 people, where everyone could make decisions and contribute their vision and ideas to the project

By: Vladyslav Nuzhnov | 07.09.2024, 09:49

On 6 September, one of the most anticipated releases of the autumn took place - the PlayStation 5 exclusive Astro Bot, which also became the most highly rated game of 2024. Journalist Jason Schreier spoke with Nicolas Doucet, director of Astro Bot, and in this article, we have selected the most important things from the conversation.

Here's What We Know

For the authors, it was important to create a game for 12-15 hours of fun, where there were no five minutes when you would feel that it was too long or something was missing. This is much more valuable than 40 hours, when there are moments you want to skip.

Team Asobi started with a series of experimental games, such as the 2018 VR game Astro Bot Rescue Mission. Subsequently, Doucet and his team volunteered to develop Astro's Playroom, which is free for PlayStation 5. Although it was a technical demo, players liked the way it used DualSense features and found an immediate following.

In 2021, the team started working on Astro Bot. Throughout the process, the developers got together every two weeks to review their progress and play the game.

At the end of each two-week phase, each team member had to choose one aspect of the game that they liked and would like to improve. This process made everyone feel like they could contribute.

In general, Astro Bot was developed by a team of 60 people, which contrasts with multi-year projects and hundreds of employees, but this approach can still deliver a magical game.

Go Deeper:

  • The gg editorial team highly appreciated Astro Bot and was pleased with the game. It's a fun, exciting, and lighthearted adventure that does its best to make you want to play it non-stop. So we ended up with an exceptionally high-quality game that we would recommend to anyone who owns a PlayStation 5. Read more in our Astro Bot review.

Source: bloomberg