The Last of Us dilogy has received an update specifically for the Pro version of PS5, and various bugs have been fixed in the games

By: Vladyslav Nuzhnov | 22.10.2024, 10:22

PlaySTation 5 Pro is coming out on 7 November. Although we still have three weeks to wait, The Last of Us dilogy has already received an update specifically for the Pro version.

Here's What We Know

The Last of Us Part I and Part II Remastered have a new mode that takes advantage of PSSR image scaling technology, an analogue of DLSS created by Sony.

The Pro mode renders the game in 1440p resolution, and thanks to PSSR, it raises this figure to 4K with 60 fps.

However, Performance and Fidelity modes are still available and provide a smoother experience and higher frame rates than the original PS5.

The updates to each of the games also fixed visual, technical, and gameplay bugs, which were already plentiful. But for future PlayStation 5 Pro owners, there is now another reason to play through this wonderful series of games.


Changes for Part II Remastered:

General:

  • Fixed an issue where some trophies would not unlock after importing PS4 save data
  • Fixed an issue where Abby's torso could disappear when switching between her bonus skins

Gameplay:

  • Fixed an issue where Dina could be captured for an extra time during the subway escape

No Return:

  • Fixed a bug where the light and noise bomb was not accurately counting towards the player's Stun stats
  • Fixed an issue that caused some weapon kills to be inaccurately counted in the player's stats when performing stealth kills in between those kills.
  • Fixed an issue where sharpener kills were not accurately counting towards the player's Sharpening stats

Sound:

  • Fixed an issue where music tracks were not playing properly during speedruns

Accessibility:

  • Added support for more PlayStation 5 console accessibility settings to be displayed in the game
  • Fixed an issue where it was impossible to find the locked room code in Advanced Listening Mode
  • Fixed an issue where enemies indicated by a gambit were not properly identified when using high contrast mode

Changes for Part I

General:

  • Fixed an issue where the New Game+ mode would not be applied when using the Chapter Select feature
  • Fixed an issue where a player's artefact collection could become disconnected from their save data, preventing them from receiving
  • trophies
  • Fixed an issue where the game could lock up at 40 frames per second during loading when using a 4K, VRR monitor

Gameplay:

  • Fixed an issue where players could lose the ability to swim quickly due to re-binding conflicts with the custom control scheme
  • Fixed an issue that could cause the speedrun timer to revert to the last checkpoint time if the player quits or the game crashes
  • Fixed an issue where Ellie and Bill would not follow the player as expected
  • Improved the accuracy of Ellie's hunting rifle when she is crouched down
  • Fixed an issue with the library generator that could affect progress
  • Fixed an issue where Joel's flashlight would switch on when examining certain artefacts, despite being in direct sunlight

Accessibility:

  • Added additional support so that more PlayStation 5 console accessibility settings are now displayed in-game
  • Fixed an issue where the generator could be polled in Advanced Listening mode earlier than expected
  • Fixed a bug in New Game+ mode where the prompt to turn the steering wheel did not appear
  • [Left Behind - Back in a Flash] Fixed an issue where the navigation tooltip could be inadvertently switched off

Go Deeper:

Source: naughtydog