Former Starfield developer is surprised by the large number of loading screens in the game

By: Vladyslav Nuzhnov | today, 11:55

The former Starfield developer expressed his surprise at the number of loading screens that were present in the game.

Here's What We Know

Former Starfield developer Nate Purkeypile told the VideoGamer Podcast that he was particularly surprised by the number of loading zones in the offline cyberpunk city of Neon, partly because there were so few before the game's lighting engine was completed.

Some of the loading screens weren't there when I was working on the game, so it was a surprise to me to see so many

Percival noted that some of the problems were inherent in the Creation Engine. It's not for nothing that some players say that the engine was outdated and ill-suited to the task of holding together a game the size of a galaxy.

Source: VideoGamer Podcast