Deep Rock Galactic developers take a cautious approach to innovation: it's the best solution for small studios

By: Vladyslav Nuzhnov | 17.03.2025, 10:18
Deep Rock Galactic developers take a cautious approach to innovation: it's the best solution for small studios

Anders Leicht Rohde, Creative Director at Funday Games, which is working with Ghost Ship Games on the development of Deep Rock Galactic: Rogue Core, shared his vision of innovation in gaming. He noted that excessive innovation can be financially disadvantageous for small studios.

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In an interview with Edge Magazine, Rohde emphasised that the studio aims to minimise the level of innovation by choosing the "it's like that game, but with this element" approach. He explained that being overly innovative requires a lot of time and resources, which may not be affordable for a studio with 50 employees who have bills to pay.

Rohde believes that creative work does not exist in a vacuum, and even if you try not to copy other games, the influence will still be felt. He emphasised that sometimes indie developers spend five years looking for innovative solutions, which can be financially unprofitable.

A new spin-off of the popular Deep Rock Galactic game called Rogue Core combines roguelite elements with a first-person co-op shooter. Players start each mission with basic abilities and jointly develop the strength and abilities of the team.

So if you want to create something extremely revolutionary, but don't have millions of dollars in budget, you run the risk of not creating anything at all. And the balance in Ghost Ship Games demonstrates well how you can create something interesting and successful without worrying that it has already been done. This can be seen very well in the example of Deep Rock Galactic.

Source: Edge