Assassin's Creed Black Flag Remake Set for Summer 2026: New Content and No 21st Century Episodes

By: Anton Kratiuk | today, 13:10

Last week, the new head of the Assassin’s Creed franchise, Jean Guesdon, confirmed for the first time that Ubisoft is indeed developing a remake of Assassin’s Creed Black Flag, which will receive the subtitle Resynced and will be released "soon," but he did not provide specifics. However, we received information from reputable insider Tom Henderson, who is almost never wrong (we have already forgiven him the story with the remake of Prince of Persia: The Sands of Time).

What is Known

Henderson was one of the first to start sharing information about the remake of the cult pirate action game (2013) and in the Insider Gaming Weekly podcast, he stated that we wouldn't have to wait long for the game.

According to his sources, the full presentation of the updated Assassin’s Creed Black Flag: Resynced is scheduled for mid-April, with the release planned for the summer of 2026. Of course, this is if Ubisoft doesn't change its plans.

For Those Who Are Unaware

Earlier, insiders reported that Ubisoft will completely remove all episodes set in the 21st century at the Abstergo corporation offices from the game, as the gameplay in these sections was tedious and involved wandering through office spaces, solving simple puzzles, and finding scattered barcodes. The removal of these episodes will undoubtedly benefit the game, especially since gamers will instead be offered an extended main storyline about Edward Kenway.

The developers will add several hours of new content, including some that didn’t make it into the final version of the original game, for example, Mary Read's story will receive some elaboration.

The remake is being developed on the latest version of the Anvil engine, which was used in the production of Assassin’s Creed Shadows, and the gameplay will feature more RPG elements, in particular, players will be able to pick up gear items that will vary in their characteristics. Also, the importance of weather effects will increase.

The transition between sea and land will be seamless and will not be accompanied by a loading screen, but the size of the open world will remain the same, although individual locations will feature more additional activities.

Source: Insider Gaming Weekly