NVIDIA's New Neural Texture Compression Slashes VRAM Use by 85% Without Quality Loss—A Game Changer for Gamers

By: Anton Kratiuk | today, 11:37

At the GTC 2026 conference, NVIDIA demonstrated the updated Neural Texture Compression (NTC) technology, which promises to permanently solve the problem of VRAM shortage in modern games and make non-high-end graphics cards significantly more relevant.

According to tests, this new technology efficiently compresses ultra-high resolution textures to such an extent that their memory footprint is reduced by 85% without loss of visual quality.

From gigabytes to megabytes

The highlight of the presentation was the demonstration of the "Tuscan Villa" scene. In the traditional compression format (BCn), environment and object textures required about 6.5 GB of VRAM. With NTC activated, the same level of detail needed just 970 MB.

We are no longer fighting for every megabyte; we are changing the very logic of storing graphic data.

How does it work?

Unlike classical compression algorithms that "trim" data, lowering image quality, NTC uses miniature neural networks trained to restore texture details in real time.

  • Determinism: The technology does not "hallucinate" (unlike generative AIs). It always delivers the same pixel for a specific texture, which eliminates flickering artifacts.
  • Tensor Cores: The primary load for unpacking falls on the GPU’s tensor cores, freeing up the main computational blocks for rasterization and ray tracing.
  • Quality Above 4K: NTC allows for 8K and higher resolution textures to be used even on mid-range cards because they occupy less space than standard 2K textures.

Response from the Industry

Competition is heating up: AMD has already announced its alternative called Neural Texture Block Compression (NTBC). AMD’s solution is aimed not only at saving VRAM but also at reducing the overall weight of game distributions, which should shrink the size of modern games from 150–200 GB to a more acceptable 40–50 GB.

When to expect in games?

NVIDIA has already released an updated SDK for developers. It is expected that large engines such as Unreal Engine 5.5+ and Unity will be the first to integrate the technology. Rumor has it that upcoming hits by the end of 2026 will be the first games with full support for neural texture compression, allowing owners of graphics cards with 8 GB and 12 GB of memory to run games in "Ultra" mode without freezes and FPS drops.

Source: NVIDIA