Cyanide Studio unveils Dracula: The Disciple — a first-person puzzle game for 2027

By: Anton Kratiuk | today, 13:54

Cyanide Studio has announced Dracula: The Disciple, a first-person puzzle-adventure set in Dracula's castle, due on PC, PS5, and Xbox Series X|S in 2027. The Paris-based studio, best known for the Styx stealth trilogy, is making its first major genre pivot in over 15 years. The catch: both Cyanide and its publisher Nacon filed for judicial reorganization in early 2026, leaving the game's future tied to ongoing insolvency proceedings.

The setup

Set in 1866, you play as Émile Valombres, a French archivist who travels to Dracula's castle searching for a cure to a terminal illness — or perhaps something more permanent. The core loop involves alchemical experimentation: mixing ingredients, learning the properties of substances, and exploring the castle's shifting environment. The layout changes depending on the time of day. As Valombres absorbs vampiric power, previously locked areas open up. A brief detail in the announcement trailer — he casts no reflection — strongly hints the cure comes with a price.

No gameplay footage has been shown yet, only a concept trailer. That makes it hard to judge how the "puzzlevania" mechanics will actually feel in practice.

The risk

Cyanide filed for insolvency on March 23, 2026, as part of a cascade triggered by Nacon's own restructuring filing a month earlier, per RedKnopka. Four Nacon-affiliated studios entered receivership around the same time. The judicial reorganization process in France can run up to 18 months, meaning a court decision could land as late as August 2027 — the same window the game is supposed to ship.

Gematsu confirmed the platforms and genre classification directly from the Nacon Connect 2026 announcement. No pricing has been announced, and no retail or digital exclusivity has been confirmed — a Steam page is live, but that's it.

Worth watching, cautiously

Dracula: The Disciple looks genuinely interesting on paper: a Gothic puzzle game built around transformation and alchemy is a smart angle for the Dracula licence. Cyanide's Styx games showed it can build atmospheric, mechanics-driven worlds. But with no gameplay shown and a publisher in financial distress, enthusiasm should come with serious caveats. Keep an eye on how Nacon's restructuring resolves before getting too invested.