Hasbro cancels D&D action-RPG from the director of Star Wars Jedi

By: Anton Kratiuk | today, 11:36

Hasbro has quietly cancelled a Dungeons & Dragons action-RPG from Giant Skull, the studio led by Stig Asmussen — the director behind God of War III and both Star Wars Jedi games. Wizards of the Coast, Hasbro's games subsidiary, announced the partnership in June 2025 and pulled the plug less than a year later. The cancellation is the latest sign that Hasbro's $1 billion games push over the past eight years is hitting a wall of cost-cutting rather than ambition.

The studio and the deal

Asmussen founded Giant Skull in 2023 after leaving EA's Respawn Entertainment. The studio assembled veterans from the Star Wars Jedi and God of War teams to build what was described at announcement as an ambitious D&D; action-adventure title. Wizards of the Coast called it a marquee project; Hasbro's own communications leaned heavily on Asmussen's pedigree to signal seriousness about AAA games under the D&D; brand.

Bloomberg (Schreier) first reported the cancellation. Hasbro offered a measured statement: "We assess concepts at every stage of development. While we decided not to move forward with an early concept from Giant Skull, we have great respect for Stig Asmussen and value our ongoing relationship." The company says it is still open to pitches from the studio.

The cost-cutting pattern

The cancellation didn't happen in isolation. As part of the same internal reorganization, Hasbro also shuttered Atomic Arcade, the studio developing a G.I. Joe game, per Gematsu. Together, the two closures suggest Hasbro is trimming early-stage game investments across the board rather than nurturing them toward release.

The broader context is hard to ignore. Since Baldur's Gate 3 became one of the best-reviewed games of the decade, Hasbro has struggled to replicate — or even map — that success under its own publishing umbrella. Larian Studios, which made BG3, has since moved on to original IP. Hasbro reportedly has more than 40 D&D; game projects in various stages of development, but the pattern is one of cancellations and studio closures, not launches.

Giant Skull's next move

The silver lining, at least for now: Asmussen told Bloomberg that Giant Skull remains solvent and is in active negotiations with other potential publishers. No layoffs have been reported. The studio of 11–50 people appears to have enough runway to land elsewhere — but the episode is a reminder of how quickly a publisher's enthusiasm can evaporate before a prototype ever reaches a playable state.