DON'T NOD Is on the Brink of Collapse — and Tencent Just Walked Away

By: Anton Kratiuk | yesterday, 19:14

The studio that made Life is Strange, Vampyr, and Banishers: Ghosts of New Eden is facing liquidation. DON'T NOD, the Paris-based narrative game developer, has disclosed a severe financial crisis in recent filings: €15.4 million in cash reserves as of December 2025, against an annual burn rate of €17.4 million — putting the funding runway at January 2027 at the latest. Tencent, which pumped €35 million into the studio in February 2023, has stopped providing further financial support.

The numbers

DON'T NOD posted a net loss of €35.7 million in 2025, with a negative free cash flow of €15.9 million, per Actusnews. The studio is actively searching for a rescue plan and has said it will publish a detailed outline on June 17. In the meantime, management is exploring outsourcing work to generate revenue, and has flagged that its next in-house project, P14, may be delayed — though the company acknowledges that alone is unlikely to save it.

The immediate trigger for the current crisis is Aphelion, a sci-fi action-adventure released in April 2026 that cost €8.5 million to make. It peaked at around 219 concurrent players on Steam — a figure that points to a marketing failure rather than a quality problem, according to theGeek.games. Reviews were decent. Sales were not.

A pattern, not a surprise

Aphelion is only the latest in a string of critically praised but commercially weak releases. Jusant (2023) and Banishers (2024) both underperformed against expectations. The studio's only genuine hit remains Life is Strange — a franchise that took years to build and still never reached the sales volumes of mainstream shooters or open-world titles.

Tencent's exit reflects a broader pullback by Chinese gaming investors since 2024, as approval freezes and shrinking returns have made western single-IP studios a tough bet. Without a major publisher partner or new outside investment, DON'T NOD has few obvious lifelines left.

The June 17 plan may include a sale, a merger, or a shift to work-for-hire development. Fans of the studio's storytelling style should hope one of those options lands — because the math, right now, doesn't work.