Players spent over $ 24 million on Diablo Immortal

By: Vadim Osiyuk | 18.06.2022, 12:19

main problem Diablo Immortal - too aggressive monetization. But that didn't stop the player from dropping more than $ 24 million on the mobile version in the first two weeks after its June 2 release. 

The income was almost the same App Store ($ 13 million) and Google Play ($ 11.3 million). Expenditures by country were distributed as follows: 

  1. USA - 43% 
  2. South Korea - 23% 
  3. Japan - 8% 
  4. Germany - 6%
  5. Canada - 3%

In addition, Diablo Immortal has become one of the most downloaded programs Blizzard, as well as revenue (after mobile Heardstone). 

It will be recalled that on June 10, the number of downloads exceeded 10 million, which provided the game with the largest launch in the series. As expected, the peak of downloads came in the first two days after the release, and from June 5, the pace decreased slightly. 

Source: Pocket gamer