Assasin's Creed in Japan, cost cutting and other details about Ubisoft's affairs

By: Vadim Osiyuk | 23.07.2022, 20:25

Things are pretty bad at Ubisoft right now - yesterday the company postponed Avatar: Frontiers of Pandora and also canceled several of its projects, including Splinter Cell VR and Ghost Recon Frontline. What is happening with the publisher and its games? The answer to this question is in Kotaku.

Avatar: Frontiers of Pandora

The game was postponed due to production restrictions due to COVID-19 and the desire to successfully kick off the Avatar game series.

Skull & Bones

  • The developers of the game believe that it is unlikely to become the hit that Ubisoft so desperately needs right now.
  • The company has already shown almost everything that will be in the pirate action at the start. 
  • Mechanics in Skull & Bones are many, but they lack depth.

The next Assassin's Creed

Along with Frontiers of Pandora, an unannounced premium game was shelved. As Kotaku speculates, this could be Rift - the next Assassin's Creed that grew out of the DLC for Valhalla. The project was supposed to fill a void in Ubisoft's release schedule, but ran into problems.

Assassin's Creed in Japan

The events of one of the new Assassin's Creed, with the code name Project Red, will unfold in Asia - probably in Japan. According to the journalist Jason Schreier (Jason Schrier), this game will be part of the Infinity service platform.

Cancellation of Splinter Cell VR and Ghost Recon Frontline

In an email to employees Yves Guillaume (Yves Guillemot), the head of Ubisoft, explained in detail the reason for the cancellation of Splinter Cell VR and Ghost Recon Frontline:

"We have also decided to stop development of several games so that their developers can focus on higher priority projects.

In today's economic environment, careful and strategic management of our investment money is critical. We must limit our spending to the bare essentials. For this, we will have to abandon any habits and simultaneously reinvent ourselves to optimize costs, flexibility and efficiency."

According to some workers, the current situation has led to a reduction in the speed of staff recruitment and budget freezes.

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Despite this, the publisher still expects to generate more than $400 million in operating profit in the current fiscal year. Perhaps that's why Ubisoft has struck a deal with an unnamed company to create a mobile game based on one of its AAA series.