The developers of OverWatch 2 told about the game pass

By: Dmitro Koval | 15.09.2022, 15:06

Overwatch 2 is only four weeks away from launch, and we're being told more and more details about the game. In recent months we've seen new heroes, new maps, a new progress system and fundamental changes in the gameplay itself. But aside from official sources, there are various insiders from whom we learn details about the game.

For example, last week, due to an error in the Overwatch 2 Watchpoint Pack description, fans learned that getting heroes would be tied to combat pass levels. A little later, Jon Spector revealed that heroes will no longer be provided to players as they were previously in Overwatch Prime, but will be available in paid and free combat passes. More details were revealed in an interview with The Verge. When asked why it was necessary to change the way we get heroes, they had this answer:

"When we looked at making this transition to free to play, one of the great goals we had was to be able to give [original] Overwatch players what they wanted, which was just continuous delivery of content,” said Overwatch general manager Walter Kong. “Our core development team has roughly tripled in size since the launch of Overwatch and we have many more folks working on the game on partner teams, and we want to be able to continually invest in this live game service. So from the perspective of the business, this isn’t free."

Because Overwatch 2 is now free, Overwatch Prime will now not cover its development costs, and they are very large because they want to make the game better than the original Overwatch. That's why they're introducing a battle space with heroes.

“The heroes are the single most engaging content that we have in the game,” Kong continued. “And as we designed this model, it seemed to be a very strong fit, to put those heroes into our new engagement systems.”

It turned out to be a trivial matter of profiting from the game.

Sources: The Verge