Sad result of years of labour: pirate action game Skull & Bones turned out to be of no use to anyone
Few people believed in the success of the pirate action game Skull & Bones.
According to insider information, even Ubisoft employees were sure that they were releasing a deliberately failed game, which, let us remind you, took 11 years and about $150-200 million to develop.
Apparently, the pirates went down much faster than the biggest Ubisoft pessimists expected.
Here's What We Know
Insider Tom Henderson's sources said that only 850,000 people played Skull & Bones in the week after release. But the saddest part is that this number includes those who tried out the 8-hour free trial version, so the actual number of copies sold is much lower than the announced number.
On the background of extremely low ratings and absolute lack of public interest in Skull & Bones, it is especially ironic that the head of Ubisoft Yves Guillemot said that Skull & Bones is a AAAA game. This way the head tried to justify the action game's price of $70, although both investors and developers realised that it was obviously overestimated.
It seems that this is exactly how the story of one of the most long-suffering games in the history of the industry will sadly but predictably end.
Source: Insider Gaming