A complete hack: Grove Street Games, which is responsible for Grand Theft Auto: The Trilogy - The Definitive Edition, used mobile versions of the games when developing
Last fall the release of Grand Theft Auto: The Trilogy - The Definitive Edition was terrible. A lot of bugs, poor optimization and graphics that did not hint at all that this was not a new edition at all. The gaming community began to joke that Grove Street Games, which developed the project, simply ported the mobile versions of the games to consoles and PC. But it was not a joke.
Here's What We Know
According to the @videotech_ account on Twitter, a profile of one of the developers of Grove Street Games on artstation was noticed, where you can see that the game was developed on the Unreal Engine 4 game engine, but the icons on the right make it clear that the mobile version of San Andreas was taken as a basis. Roughly speaking, fans were sold a port in a square.
As per @mnm345x findings, a Grove Street Games developer posted some screenshots of an early build of GTA Trilogy on ArtStation, giving us a glimpse into how San Andreas was developed on UE4.
- Ben (@videotech_) October 9, 2022
You can even see the original trees from the original.https://t.co/Nh5cmqG90s pic.twitter.com/Bw1Qv66bB8
Go Deeper:
If you want to see more about the development process of the game, there is another developer's profile on artstation, which showed how the police cars were created in the game.
There's another ArtStation portfolio from the same developer diving into the development process of emergency vehicles and how the developer set up their Unreal Engine 4 blueprint workflow for emergency lights.https://t.co/kj6OJkVDhR pic.twitter.com/qAtHWKdTcQ
- Ben (@videotech_) October 9, 2022
Source: @videotech_