Quadro FX 3800 vs Radeon R7 512 Cores Kaveri

When choosing between Quadro FX 3800 and Radeon R7 512 Cores Kaveri, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between Quadro FX 3800 and Radeon R7 512 Cores Kaveri.
Quadro FX 3800
Radeon R7 512 Cores Kaveri

Main Specs

  Quadro FX 3800 Radeon R7 512 Cores Kaveri
Power consumption (TDP) 108 Watt
Interface PCIe 2.0 x16
Supplementary power connectors 1x 6-pin
Memory type GDDR3
Maximum RAM amount 1 GB
Display Connectors 1x DVI, 2x DisplayPort
 
  • Both cards are used in Desktops.
  • Quadro FX 3800 is build with Tesla 2.0 architecture, and Radeon R7 512 Cores Kaveri - with GCN.
  • Core clock speed of Radeon R7 512 Cores Kaveri is 120 MHz higher, than Quadro FX 3800.
  • Quadro FX 3800 is manufactured by 55 nm process technology, and Radeon R7 512 Cores Kaveri - by 28 nm process technology.

Game benchmarks

high / 1080p 0−1 7−8
ultra / 1080p 0−1 4−5
QHD / 1440p 0−1 0−1
low / 720p 10−11 18−20
medium / 1080p 1−2 9−10
The average gaming FPS of Radeon R7 512 Cores Kaveri in Assassin's Creed Odyssey is 133% more, than Quadro FX 3800.

Full Specs

  Quadro FX 3800 Radeon R7 512 Cores Kaveri
Architecture Tesla 2.0 GCN
Code name GT200B Kaveri Spectre
Type Workstation Desktop
Release date 30 March 2009 14 January 2014
Pipelines 192 512
Core clock speed 600 MHz 720 MHz
Transistor count 1,400 million
Manufacturing process technology 55 nm 28 nm
Texture fill rate 38.40
Floating-point performance 462.3 gflops
Length 198 mm
Memory bus width 256 Bit
Memory clock speed 1600 MHz
Memory bandwidth 51.2 GB/s
Shared memory +
DirectX 11.1 (10_0) DirectX 12 (FL 12_0), Shader 5.2
Shader Model 4.0
OpenGL 3.3
OpenCL 1.1
Vulkan N/A
CUDA 1.3