FirePro V5800 vs Radeon R7 512 Cores Kaveri

When comparing FirePro V5800 and Radeon R7 512 Cores Kaveri, we look primarily at benchmarks and game tests. But it is not only about the numbers. Often you can find third-party models with higher clock speeds, better cooling, or a customizable RGB lighting. Not all of them will have all the features you need. Another thing to consider is the port selection. Most graphics cards have at least one DisplayPort and HDMI interface, but some monitors require DVI. Before you buy, check the TDP of the graphics card - this characteristic will help you estimate the consumption of the graphics card. You may even have to upgrade your PSU to meet its requirements. An important factor when choosing between FirePro V5800 and Radeon R7 512 Cores Kaveri is the price. Does the additional cost justify the performance hit? Our comparison should help you make the right decision.
FirePro V5800
Radeon R7 512 Cores Kaveri

Main Specs

  FirePro V5800 Radeon R7 512 Cores Kaveri
Power consumption (TDP) 74 Watt
Interface PCIe 2.0 x16
Supplementary power connectors None
Memory type GDDR5
Maximum RAM amount 1 GB
Display Connectors 1x DVI, 2x DisplayPort
 
  • Both cards are used in Desktops.
  • FirePro V5800 is build with TeraScale 2 architecture, and Radeon R7 512 Cores Kaveri - with GCN.
  • Core clock speed of Radeon R7 512 Cores Kaveri is 30 MHz higher, than FirePro V5800.
  • FirePro V5800 is manufactured by 40 nm process technology, and Radeon R7 512 Cores Kaveri - by 28 nm process technology.

Game benchmarks

high / 1080p 6−7 7−8
ultra / 1080p 4−5 4−5
QHD / 1440p 0−1 0−1
low / 720p 16−18 18−20
medium / 1080p 7−8 9−10
The average gaming FPS of Radeon R7 512 Cores Kaveri in Assassin's Creed Odyssey is 25% more, than FirePro V5800.

Full Specs

  FirePro V5800 Radeon R7 512 Cores Kaveri
Architecture TeraScale 2 GCN
Code name Juniper Kaveri Spectre
Type Workstation Desktop
Release date 26 April 2010 14 January 2014
Pipelines 800 512
Core clock speed 690 MHz 720 MHz
Transistor count 1,040 million
Manufacturing process technology 40 nm 28 nm
Texture fill rate 27.60
Floating-point performance 1,104.0 gflops
Length 229 mm
Memory bus width 128 Bit
Memory clock speed 4000 MHz
Memory bandwidth 64 GB/s
Shared memory +
DirectX 11.2 (11_0) DirectX 12 (FL 12_0), Shader 5.2
Shader Model 5.0
OpenGL 4.4
OpenCL 1.2
Vulkan N/A