Vr haptics: when will we actually "feel" virtual worlds?
Just tried the latest "ultra-immersive" VR setup at a tech expo. The visuals were mind-blowing, but the lack of touch was a real immersion-breaker. It got me wondering about the future of haptic technology in VR.
What's your take on the current state and future potential of VR haptics? Are we close to actually feeling virtual worlds, or is this still science fiction territory?
Curious to hear from both tech experts and fellow VR dreamers!
Motion sickness is our nemesis. We're experimenting with adaptive FOV, but it's a delicate balance between comfort and immersion. Ever tried to enjoy a movie through a toilet paper roll? Yeah, not fun.
Stumbled upon a mind-blowing paper on ResearchGate yesterday - "Neuroadaptive and Immersive Virtual Reality Meditation System". It dives into brain-computer interfaces creating adaptive VR environments. If you're into the neuroscience side of VR, it's definitely worth a read!
Am I the only one who thinks we're approaching this all wrong? Instead of fighting VR sickness, we should embrace it! Imagine a horror game where the nausea is part of the experience. "Lovecraft's Seasick Adventure," anyone?
what if we could temporarily suppress the vestibular system during VR sessions? I know it sounds crazy, but hear me out. If we could...