Why isn't vr gaming taking off despite its potential?
I've been thinking about VR gaming lately. It seems like it should be huge by now, but it's still kind of niche. I mean, we've got these amazing headsets with insane resolutions, hand tracking, and even eye tracking in some models. Games like "Half-Life: Alyx" and "Asgard's Wrath 2" show the potential for mind-blowing experiences. But when I talk to my gamer friends, most of them either don't own a VR headset or barely use the one they have. What's your take? Is VR gaming a flop, or are we just in the early stages of something that will eventually take over?
I love my Quest 3, but I gotta admit, I don't use it as much as I thought I would. It's amazing when I do, but sometimes it feels like too much effort compared to just grabbing a controller.
I actually prefer my PSVR2. It's not as portable as the Quest, but for sit-down games, it's super comfortable. Still, I only use it for specific games, not as my main gaming device.
True, but have you tried the latest headsets? They're getting so much better. I think we're close to a tipping point where the experience outweighs the hassle.
Just found a sick article on draw & code about the future of vr gaming. Check it out if you wanna geek out on the future of vr!
Totally agree about the need for more AAA titles. I read an interview with some big-name game developers in Game Informer last month, and they were saying that the install base just isn't there yet for them to justify the investment. It's frustrating because we need those games to grow the user base, but the user base needs to grow to get those games. Classic catch-22.