The chief artist of God of War: Ragnarök defends Bethesda's decision to allow 30 frames per second in Starfield on consoles
Earlier this month, Starfield director Todd Howard confirmed that the game will only run at 4K 30 fps on the Series X and 1440p 30 fps on the Series S on Xbox consoles. Of course, this fact caused a flurry of criticism: for example, popular YouTuber DreamGuy suggested in a now-deleted tweet that this could be a sign of an unfinished game, but Santa Monica senior artist Dannie Carlone disagrees with this assessment.
Here's What We Know
"I want to make it clear, it's not a sign of an unfinished game," Carlone said, "it's a choice. He added: "60 frames per second at this scale would be a big blow to visual fidelity. I assume they want to get a flawless look and less 'pop'. And of course, [it's] your right to not like the choice."
Game dev here, big fan btw. Wanted to clarify It's not a sign of an unfinished game. It's a choice. 60fps on this scale would be a big hit to the visual fidelity. My guess is they want to go for a seamless look and less "pop in". And of course your right to dislike the choice
- Dannie Carlone (@Corgiboltz) 12 June 2023
Responding to another follower who then asked him if the game needed a 4K resolution, Carlone replied that while some games offer a performance mode that lowers the resolution in favour of a higher frame rate, Bethesda seems to have decided that visual detail is its priority.
DreamcastGuy then backtracked, apologising for his tweet and saying: "I still wish the game was 60fps on consoles, but now I understand why it's not, at least for now."
Source: VGC