The Blood of Dawnwalker will focus on player's freedom of action and choice, - developers

The creative director of The Blood of Dawnwalker, Mateusz Tomaszkiewicz, said that the game will focus on maximising player's capabilities and freedom of choice.
Here's What We Know
Tomaszkiewicz emphasised that the main goal is to give players a large number of meaningful choices, not only in terms of narrative, but also in terms of gameplay. This approach allows players to freely explore the world, making important decisions during quests in The Blood of Dawnwalker. He also said that the game will use a "synergistic approach" to side quests, similar to The Witcher 3, where he previously worked as the lead quest designer.
Designer Daniel Sadowski added that the world of The Blood of Dawnwalker will be dynamic, with consequences for both action and inaction. This means that the world won't wait for the player to make a decision, and events can develop without the protagonist's intervention, making the world more alive and reactive.
Where To Play
The Blood of Dawnwalker is currently in development for Xbox Series, PC and PlayStation 5.
Sources: GamesRadar, GamingBolt