FirePro M4150 vs GeForce 820A

When choosing between FirePro M4150 and GeForce 820A, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between FirePro M4150 and GeForce 820A.
FirePro M4150
GeForce 820A

Main Specs

  FirePro M4150 GeForce 820A
Power consumption (TDP) 15 Watt
Interface PCIe 3.0 x8 PCIe 2.0 x16
Memory type GDDR5 DDR3
Maximum RAM amount 1 GB 1 GB
Display Connectors No outputs No outputs
 
  • FirePro M4150 is connected by PCIe 3.0 x8, and GeForce 820A uses PCIe 2.0 x16 interface.
  • FirePro M4150 and GeForce 820A have maximum RAM of 1 GB.
  • Both cards are used in Desktops.
  • FirePro M4150 is build with GCN 1.0 architecture, and GeForce 820A - with Fermi 2.0.
  • Core clock speed of GeForce 820A is 60 MHz higher, than FirePro M4150.
  • FirePro M4150 and GeForce 820A are manufactured by 28 nm process technology.
  • Memory clock speed of FirePro M4150 is 2200 MHz higher, than GeForce 820A.

Game benchmarks

high / 1080p 2−3 0−1
ultra / 1080p 0−1
QHD / 1440p 0−1 0−1
low / 720p 12−14 1−2
medium / 1080p 3−4 0−1
The average gaming FPS of FirePro M4150 in Assassin's Creed Odyssey is 1200% more, than GeForce 820A.

Full Specs

  FirePro M4150 GeForce 820A
Architecture GCN 1.0 Fermi 2.0
Code name Opal GF117
Type Workstation Desktop
Release date 16 October 2013 17 March 2014
Pipelines 384 96
Core clock speed 715 MHz 775 MHz
Transistor count 950 million 585 million
Manufacturing process technology 28 nm 28 nm
Texture fill rate 17.16 12.40
Floating-point performance 549.1 gflops 297.6 gflops
Memory bus width 128 Bit 64 Bit
Memory clock speed 4000 MHz 1800 MHz
Memory bandwidth 64 GB/s 14.4 GB/s
DirectX 12 (11_1) 12 (11_0)
Shader Model 5.1 5.1
OpenGL 4.6 4.6
OpenCL 1.2 1.1
Vulkan 1.2.131 N/A
CUDA 2.1