FirePro M4150 vs GeForce 930A

Find out if it is worth upgrading your current GPU setup by comparing FirePro M4150 and GeForce 930A. Here you can take a closer look at graphics cards specs, such as core clock speed, memory type and size, display connectors, etc. The price, overall benchmark and gaming performances are usually defining factors when it comes to choosing between FirePro M4150 and GeForce 930A. Make sure that the graphics card has compatible dimensions and will properly fit in your new or current computer case. Also these graphics cards may have different system power recommendations, so take that into consideration and upgrade your PSU if necessary.
FirePro M4150
GeForce 930A

Main Specs

  FirePro M4150 GeForce 930A
Power consumption (TDP) 33 Watt
Interface PCIe 3.0 x8 PCIe 3.0 x8
Supplementary power connectors None
Memory type GDDR5 DDR3
Maximum RAM amount 1 GB 2 GB
Display Connectors No outputs No outputs
 
  • Both video cards are using PCIe 3.0 x8 interface connection to a motherboard.
  • GeForce 930A has 1 GB more memory, than FirePro M4150.
  • Both cards are used in Desktops.
  • FirePro M4150 is build with GCN 1.0 architecture, and GeForce 930A - with Maxwell.
  • Core clock speed of GeForce 930A is 213 MHz higher, than FirePro M4150.
  • FirePro M4150 and GeForce 930A are manufactured by 28 nm process technology.
  • Memory clock speed of FirePro M4150 is 1998 MHz higher, than GeForce 930A.

Game benchmarks

high / 1080p 2−3 3−4
ultra / 1080p 0−1 1−2
QHD / 1440p 0−1 0−1
low / 720p 12−14 14−16
medium / 1080p 3−4 5−6
The average gaming FPS of GeForce 930A in Assassin's Creed Odyssey is 33% more, than FirePro M4150.

Full Specs

  FirePro M4150 GeForce 930A
Architecture GCN 1.0 Maxwell
Code name Opal GM108
Type Workstation Desktop
Release date 16 October 2013 13 March 2015
Pipelines 384 384
Core clock speed 715 MHz 928 MHz
Boost Clock 941 MHz
Transistor count 950 million
Manufacturing process technology 28 nm 28 nm
Texture fill rate 17.16 22.58
Floating-point performance 549.1 gflops 722.7 gflops
Memory bus width 128 Bit 64 Bit
Memory clock speed 4000 MHz 2002 MHz
Memory bandwidth 64 GB/s 16.02 GB/s
DirectX 12 (11_1) 12 (11_0)
Shader Model 5.1 5.1
OpenGL 4.6 4.6
OpenCL 1.2 1.2
Vulkan 1.2.131 1.1.126
CUDA 5.0