FirePro M4150 vs GeForce GTX 760A

If you are going to buy a new graphics card and are choosing between FirePro M4150 and GeForce GTX 760A, there are a couple of things to consider. Cards with more VRAM in general perform better and allow you to play on higher graphics settings. Size also makes a difference. A model with a large heatsink can occupy up to three expansion slots on a motherboard. Be sure you have enough room in your PC case. When comparing GPUs with different architectures, more processing cores and even higher TFLOPS will not always translate to better performance. To help you decide which GPU you need, we have measured frame rates in a number of popular games. For more on how the FirePro M4150 stacks up against GeForce GTX 760A, check out specs charts below.
FirePro M4150
GeForce GTX 760A

Main Specs

  FirePro M4150 GeForce GTX 760A
Power consumption (TDP) 55 Watt
Interface PCIe 3.0 x8 PCIe 3.0 x16
Memory type GDDR5 GDDR5
Maximum RAM amount 1 GB 2 GB
Display Connectors No outputs No outputs
 
  • FirePro M4150 is connected by PCIe 3.0 x8, and GeForce GTX 760A uses PCIe 3.0 x16 interface.
  • GeForce GTX 760A has 1 GB more memory, than FirePro M4150.
  • Both cards are used in Desktops.
  • FirePro M4150 is build with GCN 1.0 architecture, and GeForce GTX 760A - with Kepler.
  • Core clock speed of FirePro M4150 is 87 MHz higher, than GeForce GTX 760A.
  • FirePro M4150 and GeForce GTX 760A are manufactured by 28 nm process technology.
  • Memory clock speed of GeForce GTX 760A is 8 MHz higher, than FirePro M4150.

Game benchmarks

high / 1080p 2−3 3−4
ultra / 1080p 0−1 1−2
QHD / 1440p 0−1 0−1
low / 720p 12−14 14−16
medium / 1080p 3−4 6−7
The average gaming FPS of GeForce GTX 760A in Assassin's Creed Odyssey is 33% more, than FirePro M4150.

Full Specs

  FirePro M4150 GeForce GTX 760A
Architecture GCN 1.0 Kepler
Code name Opal GK106
Type Workstation Desktop
Release date 16 October 2013 17 March 2014
Pipelines 384 768
Core clock speed 715 MHz 628 MHz
Boost Clock 657 MHz
Transistor count 950 million 2,540 million
Manufacturing process technology 28 nm 28 nm
Texture fill rate 17.16 42.05
Floating-point performance 549.1 gflops 1,009 gflops
Memory bus width 128 Bit 128 Bit
Memory clock speed 4000 MHz 4008 MHz
Memory bandwidth 64 GB/s 64.13 GB/s
DirectX 12 (11_1) 12 (11_0)
Shader Model 5.1 5.1
OpenGL 4.6 4.6
OpenCL 1.2 1.2
Vulkan 1.2.131 1.1.126
CUDA 3.0