FirePro M4150 vs GRID K240Q

In this comparison between FirePro M4150 and GRID K240Q you will find out which graphics card performs better in today's games. Bear in mind that third-party versions may have more efficient cooling and higher clock speeds. This will increase cards' performance, though not by much. In addition to raw power you should also take into account the dimensions. Thicker models simply will not fit into a small mini-ITX case. The resolution of your monitor also affects the choice, since 4K gameplay requires a more powerful GPU. And don't overspend on the graphics card. Other parts of your build may also need to be upgraded, save some money for the CPU or power supply. For some people FirePro M4150 will be the best choice, for others GRID K240Q will be their preference. Study the comparison tables below and make your choice.
FirePro M4150
GRID K240Q

Main Specs

  FirePro M4150 GRID K240Q
Power consumption (TDP) 225 Watt
Interface PCIe 3.0 x8 PCIe 3.0 x16
Memory type GDDR5 GDDR5
Maximum RAM amount 1 GB 1 GB
Display Connectors No outputs No outputs
 
  • FirePro M4150 is connected by PCIe 3.0 x8, and GRID K240Q uses PCIe 3.0 x16 interface.
  • FirePro M4150 and GRID K240Q have maximum RAM of 1 GB.
  • Both cards are used in Desktops.
  • FirePro M4150 is build with GCN 1.0 architecture, and GRID K240Q - with Kepler.
  • Core clock speed of GRID K240Q is 30 MHz higher, than FirePro M4150.
  • FirePro M4150 and GRID K240Q are manufactured by 28 nm process technology.
  • Memory clock speed of GRID K240Q is 1000 MHz higher, than FirePro M4150.

Game benchmarks

high / 1080p 2−3 10−11
ultra / 1080p 0−1 6−7
QHD / 1440p 0−1 1−2
low / 720p 12−14 21−24
medium / 1080p 3−4 12−14
The average gaming FPS of GRID K240Q in Assassin's Creed Odyssey is 150% more, than FirePro M4150.

Full Specs

  FirePro M4150 GRID K240Q
Architecture GCN 1.0 Kepler
Code name Opal GK104
Type Workstation Workstation
Release date 16 October 2013 28 June 2013
Pipelines 384 1536
Core clock speed 715 MHz 745 MHz
Transistor count 950 million 3,540 million
Manufacturing process technology 28 nm 28 nm
Texture fill rate 17.16 95.36
Floating-point performance 549.1 gflops 2,289 gflops
Memory bus width 128 Bit 256 Bit
Memory clock speed 4000 MHz 5000 MHz
Memory bandwidth 64 GB/s 160.0 GB/s
DirectX 12 (11_1) 12 (11_0)
Shader Model 5.1 5.1
OpenGL 4.6 4.6
OpenCL 1.2 1.2
Vulkan 1.2.131 1.1.126
CUDA 3.0