FirePro M4150 vs GRID K280Q

When comparing FirePro M4150 and GRID K280Q, we look primarily at benchmarks and game tests. But it is not only about the numbers. Often you can find third-party models with higher clock speeds, better cooling, or a customizable RGB lighting. Not all of them will have all the features you need. Another thing to consider is the port selection. Most graphics cards have at least one DisplayPort and HDMI interface, but some monitors require DVI. Before you buy, check the TDP of the graphics card - this characteristic will help you estimate the consumption of the graphics card. You may even have to upgrade your PSU to meet its requirements. An important factor when choosing between FirePro M4150 and GRID K280Q is the price. Does the additional cost justify the performance hit? Our comparison should help you make the right decision.
FirePro M4150
GRID K280Q

Main Specs

  FirePro M4150 GRID K280Q
Power consumption (TDP) 225 Watt
Interface PCIe 3.0 x8 PCIe 3.0 x16
Memory type GDDR5 GDDR5
Maximum RAM amount 1 GB 4 GB
Display Connectors No outputs No outputs
 
  • FirePro M4150 is connected by PCIe 3.0 x8, and GRID K280Q uses PCIe 3.0 x16 interface.
  • GRID K280Q has 3 GB more memory, than FirePro M4150.
  • Both cards are used in Desktops.
  • FirePro M4150 is build with GCN 1.0 architecture, and GRID K280Q - with Kepler.
  • Core clock speed of GRID K280Q is 30 MHz higher, than FirePro M4150.
  • FirePro M4150 and GRID K280Q are manufactured by 28 nm process technology.
  • Memory clock speed of GRID K280Q is 1000 MHz higher, than FirePro M4150.

Game benchmarks

high / 1080p 2−3 12−14
ultra / 1080p 0−1 7−8
QHD / 1440p 0−1 1−2
low / 720p 12−14 24−27
medium / 1080p 3−4 14−16
The average gaming FPS of GRID K280Q in Assassin's Creed Odyssey is 183% more, than FirePro M4150.

Full Specs

  FirePro M4150 GRID K280Q
Architecture GCN 1.0 Kepler
Code name Opal GK104
Type Workstation Workstation
Release date 16 October 2013 28 June 2013
Pipelines 384 1536
Core clock speed 715 MHz 745 MHz
Transistor count 950 million 3,540 million
Manufacturing process technology 28 nm 28 nm
Texture fill rate 17.16 95.36
Floating-point performance 549.1 gflops 2,289 gflops
Memory bus width 128 Bit 256 Bit
Memory clock speed 4000 MHz 5000 MHz
Memory bandwidth 64 GB/s 160.0 GB/s
DirectX 12 (11_1) 12 (11_0)
Shader Model 5.1 5.1
OpenGL 4.6 4.6
OpenCL 1.2 1.2
Vulkan 1.2.131 1.1.126
CUDA 3.0