FirePro M4150 vs HD Graphics P630

Find out if it is worth upgrading your current GPU setup by comparing FirePro M4150 and HD Graphics P630. Here you can take a closer look at graphics cards specs, such as core clock speed, memory type and size, display connectors, etc. The price, overall benchmark and gaming performances are usually defining factors when it comes to choosing between FirePro M4150 and HD Graphics P630. Make sure that the graphics card has compatible dimensions and will properly fit in your new or current computer case. Also these graphics cards may have different system power recommendations, so take that into consideration and upgrade your PSU if necessary.
FirePro M4150
HD Graphics P630

Main Specs

  FirePro M4150 HD Graphics P630
Power consumption (TDP) 15 Watt
Interface PCIe 3.0 x8 PCIe 3.0 x1
Memory type GDDR5 DDR3L/LPDDR3/DDR4
Maximum RAM amount 1 GB 1740 MB
Display Connectors No outputs No outputs
 
  • FirePro M4150 is connected by PCIe 3.0 x8, and HD Graphics P630 uses PCIe 3.0 x1 interface.
  • HD Graphics P630 has 1739 GB more memory, than FirePro M4150.
  • Both cards are used in Desktops.
  • FirePro M4150 is build with GCN 1.0 architecture, and HD Graphics P630 - with Gen. 9.5 Kaby Lake.
  • FirePro M4150 is manufactured by 28 nm process technology, and HD Graphics P630 - by 14 nm process technology.

Game benchmarks

high / 1080p 2−3 3−4
ultra / 1080p 0−1 1−2
QHD / 1440p 0−1 0−1
low / 720p 12−14 14−16
medium / 1080p 3−4 5−6
The average gaming FPS of HD Graphics P630 in Assassin's Creed Odyssey is 33% more, than FirePro M4150.

Full Specs

  FirePro M4150 HD Graphics P630
Architecture GCN 1.0 Gen. 9.5 Kaby Lake
Code name Opal Kaby-Lake-H-GT2
Type Workstation Desktop
Release date 16 October 2013 5 August 2016
Pipelines 384 24
Core clock speed 715 MHz
Boost Clock 1100 MHz
Transistor count 950 million 189 million
Manufacturing process technology 28 nm 14 nm
Texture fill rate 17.16 26.40
Floating-point performance 549.1 gflops
Memory bus width 128 Bit 64/128 Bit
Memory clock speed 4000 MHz
Memory bandwidth 64 GB/s
Shared memory +
DirectX 12 (11_1) 12 (12_1)
Shader Model 5.1 6.4
OpenGL 4.6 4.6
OpenCL 1.2 2.1
Vulkan 1.2.131 1.1.103
Quick Sync +