FirePro M4150 vs Quadro K600

In this comparison between FirePro M4150 and Quadro K600 you will find out which graphics card performs better in today's games. Bear in mind that third-party versions may have more efficient cooling and higher clock speeds. This will increase cards' performance, though not by much. In addition to raw power you should also take into account the dimensions. Thicker models simply will not fit into a small mini-ITX case. The resolution of your monitor also affects the choice, since 4K gameplay requires a more powerful GPU. And don't overspend on the graphics card. Other parts of your build may also need to be upgraded, save some money for the CPU or power supply. For some people FirePro M4150 will be the best choice, for others Quadro K600 will be their preference. Study the comparison tables below and make your choice.

Main Specs

  FirePro M4150 Quadro K600
Power consumption (TDP) 41 Watt
Interface PCIe 3.0 x8 PCIe 2.0 x16
Supplementary power connectors None
Memory type GDDR5 DDR3
Maximum RAM amount 1 GB 1 GB
Display Connectors No outputs 1x DVI, 1x DisplayPort
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  • FirePro M4150 is connected by PCIe 3.0 x8, and Quadro K600 uses PCIe 2.0 x16 interface.
  • FirePro M4150 and Quadro K600 have maximum RAM of 1 GB.
  • Both cards are used in Desktops.
  • FirePro M4150 is build with GCN 1.0 architecture, and Quadro K600 - with Kepler.
  • Core clock speed of Quadro K600 is 161 MHz higher, than FirePro M4150.
  • FirePro M4150 and Quadro K600 are manufactured by 28 nm process technology.
  • Memory clock speed of FirePro M4150 is 2218 MHz higher, than Quadro K600.

Game benchmarks

high / 1080p 2−3 0−1
ultra / 1080p 0−1
QHD / 1440p 0−1 0−1
low / 720p 12−14 1−2
medium / 1080p 3−4 0−1
The average gaming FPS of FirePro M4150 in Assassin's Creed Odyssey is 1200% more, than Quadro K600.

Full Specs

  FirePro M4150 Quadro K600
Architecture GCN 1.0 Kepler
Code name Opal GK107
Type Workstation Workstation
Release date 16 October 2013 1 March 2013
Pipelines 384 192
Core clock speed 715 MHz 876 MHz
Transistor count 950 million 1,270 million
Manufacturing process technology 28 nm 28 nm
Texture fill rate 17.16 14.02
Floating-point performance 549.1 gflops 336.4 gflops
Length 160 mm
Memory bus width 128 Bit 128 Bit
Memory clock speed 4000 MHz 1782 MHz
Memory bandwidth 64 GB/s 28.51 GB/s
DirectX 12 (11_1) 12 (11_0)
Shader Model 5.1 5.1
OpenGL 4.6 4.6
OpenCL 1.2 1.2
Vulkan 1.2.131 1.1.126
CUDA 3.0
Bitcoin / BTC (SHA256) 11 Mh/s
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