FirePro M4150 vs Radeon HD 4810

When choosing between FirePro M4150 and Radeon HD 4810, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between FirePro M4150 and Radeon HD 4810.
FirePro M4150
Radeon HD 4810

Main Specs

  FirePro M4150 Radeon HD 4810
Power consumption (TDP) 95 Watt
Interface PCIe 3.0 x8 PCIe 2.0 x16
Supplementary power connectors 1x 6-pin
Memory type GDDR5 GDDR5
Maximum RAM amount 1 GB 512 MB
Display Connectors No outputs 2x DVI, 1x S-Video
 
  • FirePro M4150 is connected by PCIe 3.0 x8, and Radeon HD 4810 uses PCIe 2.0 x16 interface.
  • Radeon HD 4810 has 511 GB more memory, than FirePro M4150.
  • Both cards are used in Desktops.
  • FirePro M4150 is build with GCN 1.0 architecture, and Radeon HD 4810 - with TeraScale.
  • Core clock speed of FirePro M4150 is 90 MHz higher, than Radeon HD 4810.
  • FirePro M4150 is manufactured by 28 nm process technology, and Radeon HD 4810 - by 55 nm process technology.
  • Memory clock speed of FirePro M4150 is 400 MHz higher, than Radeon HD 4810.

Game benchmarks

high / 1080p 2−3 0−1
ultra / 1080p 0−1
QHD / 1440p 0−1 0−1
low / 720p 12−14 1−2
medium / 1080p 3−4 0−1
The average gaming FPS of FirePro M4150 in Assassin's Creed Odyssey is 1200% more, than Radeon HD 4810.

Full Specs

  FirePro M4150 Radeon HD 4810
Architecture GCN 1.0 TeraScale
Code name Opal RV770
Type Workstation Desktop
Release date 16 October 2013 28 May 2009
Pipelines 384 640
Core clock speed 715 MHz 625 MHz
Transistor count 950 million 956 million
Manufacturing process technology 28 nm 55 nm
Texture fill rate 17.16 20.00
Floating-point performance 549.1 gflops 800.0 gflops
Length 246 mm
Memory bus width 128 Bit 128 Bit
Memory clock speed 4000 MHz 3600 MHz
Memory bandwidth 64 GB/s 57.6 GB/s
DirectX 12 (11_1) 10.1 (10_1)
Shader Model 5.1 4.1
OpenGL 4.6 3.3
OpenCL 1.2 1.1
Vulkan 1.2.131 N/A