FirePro M4150 vs Radeon HD 5830

In this comparison between FirePro M4150 and Radeon HD 5830 you will find out which graphics card performs better in today's games. Bear in mind that third-party versions may have more efficient cooling and higher clock speeds. This will increase cards' performance, though not by much. In addition to raw power you should also take into account the dimensions. Thicker models simply will not fit into a small mini-ITX case. The resolution of your monitor also affects the choice, since 4K gameplay requires a more powerful GPU. And don't overspend on the graphics card. Other parts of your build may also need to be upgraded, save some money for the CPU or power supply. For some people FirePro M4150 will be the best choice, for others Radeon HD 5830 will be their preference. Study the comparison tables below and make your choice.

Main Specs

  FirePro M4150 Radeon HD 5830
Power consumption (TDP) 175 Watt
Interface PCIe 3.0 x8 PCIe 2.0 x16
Supplementary power connectors 2x 6-pin
Memory type GDDR5 GDDR5
Maximum RAM amount 1 GB 1 GB
Display Connectors No outputs 2x DVI, 1x HDMI, 1x DisplayPort
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  • FirePro M4150 is connected by PCIe 3.0 x8, and Radeon HD 5830 uses PCIe 2.0 x16 interface.
  • FirePro M4150 and Radeon HD 5830 have maximum RAM of 1 GB.
  • Both cards are used in Desktops.
  • FirePro M4150 is build with GCN 1.0 architecture, and Radeon HD 5830 - with TeraScale 2.
  • Core clock speed of Radeon HD 5830 is 85 MHz higher, than FirePro M4150.
  • FirePro M4150 is manufactured by 28 nm process technology, and Radeon HD 5830 - by 40 nm process technology.
  • Memory clock speed of FirePro M4150 and Radeon HD 5830 is 4000 MHz.

Game benchmarks

high / 1080p 2−3 8−9
ultra / 1080p 0−1 5−6
QHD / 1440p 0−1 0−1
low / 720p 12−14 18−20
medium / 1080p 3−4 10−11
The average gaming FPS of Radeon HD 5830 in Assassin's Creed Odyssey is 100% more, than FirePro M4150.

Full Specs

  FirePro M4150 Radeon HD 5830
Architecture GCN 1.0 TeraScale 2
Code name Opal Cypress
Type Workstation Desktop
Release date 16 October 2013 25 February 2010
Pipelines 384 1120
Core clock speed 715 MHz 800 MHz
Transistor count 950 million 2,154 million
Manufacturing process technology 28 nm 40 nm
Texture fill rate 17.16 44.80
Floating-point performance 549.1 gflops 1,792.0 gflops
Length 282 mm
Memory bus width 128 Bit 256 Bit
Memory clock speed 4000 MHz 4000 MHz
Memory bandwidth 64 GB/s 128.0 GB/s
DirectX 12 (11_1) 11.2 (11_0)
Shader Model 5.1 5.0
OpenGL 4.6 4.4
OpenCL 1.2 1.2
Vulkan 1.2.131 N/A
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