FirePro M4150 vs Radeon R7 M270DX

In this comparison between FirePro M4150 and Radeon R7 M270DX you will find out which graphics card performs better in today's games. Bear in mind that third-party versions may have more efficient cooling and higher clock speeds. This will increase cards' performance, though not by much. In addition to raw power you should also take into account the dimensions. Thicker models simply will not fit into a small mini-ITX case. The resolution of your monitor also affects the choice, since 4K gameplay requires a more powerful GPU. And don't overspend on the graphics card. Other parts of your build may also need to be upgraded, save some money for the CPU or power supply. For some people FirePro M4150 will be the best choice, for others Radeon R7 M270DX will be their preference. Study the comparison tables below and make your choice.
FirePro M4150
Radeon R7 M270DX

Main Specs

  FirePro M4150 Radeon R7 M270DX
Interface PCIe 3.0 x8 IGP
Memory type GDDR5 System Shared
Maximum RAM amount 1 GB
Display Connectors No outputs No outputs
 
  • FirePro M4150 is connected by PCIe 3.0 x8, and Radeon R7 M270DX uses IGP interface.
  • Both cards are used in Desktops.
  • FirePro M4150 is build with GCN 1.0 architecture, and Radeon R7 M270DX - with GCN 3.0.
  • Core clock speed of Radeon R7 M270DX is 185 MHz higher, than FirePro M4150.
  • FirePro M4150 and Radeon R7 M270DX are manufactured by 28 nm process technology.

Game benchmarks

high / 1080p 2−3 2−3
ultra / 1080p 0−1 0−1
QHD / 1440p 0−1 0−1
low / 720p 12−14 12−14
medium / 1080p 3−4 3−4
FirePro M4150 and Radeon R7 M270DX have the same average FPS in Assassin's Creed Odyssey.

Full Specs

  FirePro M4150 Radeon R7 M270DX
Architecture GCN 1.0 GCN 3.0
Code name Opal Topaz
Type Workstation Desktop
Release date 16 October 2013 11 June 2014
Pipelines 384 384
Core clock speed 715 MHz 900 MHz
Boost Clock 940 MHz
Transistor count 950 million 1,550 million
Manufacturing process technology 28 nm 28 nm
Texture fill rate 17.16 22.56
Floating-point performance 549.1 gflops
Memory bus width 128 Bit
Memory clock speed 4000 MHz
Memory bandwidth 64 GB/s
DirectX 12 (11_1) 12 (12_0)
Shader Model 5.1 6.3
OpenGL 4.6 4.6
OpenCL 1.2 2.0
Vulkan 1.2.131 1.2.131