FirePro M4150 vs Radeon RX 560

In this comparison between FirePro M4150 and Radeon RX 560 you will find out which graphics card performs better in today's games. Bear in mind that third-party versions may have more efficient cooling and higher clock speeds. This will increase cards' performance, though not by much. In addition to raw power you should also take into account the dimensions. Thicker models simply will not fit into a small mini-ITX case. The resolution of your monitor also affects the choice, since 4K gameplay requires a more powerful GPU. And don't overspend on the graphics card. Other parts of your build may also need to be upgraded, save some money for the CPU or power supply. For some people FirePro M4150 will be the best choice, for others Radeon RX 560 will be their preference. Study the comparison tables below and make your choice.

Main Specs

  FirePro M4150 Radeon RX 560
Power consumption (TDP) 75 Watt
Interface PCIe 3.0 x8 PCIe 3.0 x8
Supplementary power connectors None
Memory type GDDR5 GDDR5
Maximum RAM amount 1 GB 4 GB
Display Connectors No outputs 1x DVI, 1x HDMI, 1x DisplayPort
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  • Both video cards are using PCIe 3.0 x8 interface connection to a motherboard.
  • Radeon RX 560 has 3 GB more memory, than FirePro M4150.
  • Both cards are used in Desktops.
  • FirePro M4150 is build with GCN 1.0 architecture, and Radeon RX 560 - with GCN 4.0.
  • Core clock speed of Radeon RX 560 is 460 MHz higher, than FirePro M4150.
  • FirePro M4150 is manufactured by 28 nm process technology, and Radeon RX 560 - by 14 nm process technology.
  • Memory clock speed of Radeon RX 560 is 3000 MHz higher, than FirePro M4150.

Game benchmarks

high / 1080p 2−3 18−20
ultra / 1080p 0−1 10−12
QHD / 1440p 0−1 5−6
4K / 2160p 4−5
low / 720p 12−14 35−40
medium / 1080p 3−4 21−24
The average gaming FPS of Radeon RX 560 in Assassin's Creed Odyssey is 333% more, than FirePro M4150.

Full Specs

  FirePro M4150 Radeon RX 560
Architecture GCN 1.0 GCN 4.0
Code name Opal Polaris 21
Type Workstation Desktop
Release date 16 October 2013 18 April 2017
Pipelines 384 1024
Core clock speed 715 MHz 1175 MHz
Boost Clock 1275 MHz
Transistor count 950 million 3,000 million
Manufacturing process technology 28 nm 14 nm
Texture fill rate 17.16 81.60
Floating-point performance 549.1 gflops 2,611 gflops
Length 170 mm
Memory bus width 128 Bit 128 Bit
Memory clock speed 4000 MHz 7000 MHz
Memory bandwidth 64 GB/s 112.0 GB/s
DirectX 12 (11_1) 12 (12_0)
Shader Model 5.1 6.4
OpenGL 4.6 4.6
OpenCL 1.2 2.0
Vulkan 1.2.131 1.2.131
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