FirePro M6000 vs Quadro 500M
When choosing between FirePro M6000 and Quadro 500M, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between FirePro M6000 and Quadro 500M.
Quadro 500M
FirePro M6000 is a Laptop Graphics Card
Note: FirePro M6000 is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with FirePro M6000 here:
Main Specs
FirePro M6000 | Quadro 500M | |
Power consumption (TDP) | 43 Watt | 35 Watt |
Interface | MXM-B (3.0) | MXM-A (3.0) |
Supplementary power connectors | None | |
Memory type | GDDR5 | DDR3 |
Maximum RAM amount | 2 GB | 1 GB |
Display Connectors | No outputs | No outputs |
Check Price |
- FirePro M6000 has 22% more power consumption, than Quadro 500M.
- FirePro M6000 is connected by MXM-B (3.0), and Quadro 500M uses MXM-A (3.0) interface.
- FirePro M6000 has 1 GB more memory, than Quadro 500M.
- FirePro M6000 is used in Mobile workstations, and Quadro 500M - in Desktops.
- FirePro M6000 is build with GCN architecture, and Quadro 500M - with Fermi.
- Core clock speed of FirePro M6000 is 50 MHz higher, than Quadro 500M.
- FirePro M6000 is manufactured by 28 nm process technology, and Quadro 500M - by 40 nm process technology.
- Memory clock speed of FirePro M6000 is 2700 MHz higher, than Quadro 500M.
Game benchmarks
high / 1080p | 8−9 | 0−1 |
ultra / 1080p | 5−6 | − |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 20−22 | 1−2 |
medium / 1080p | 10−12 | 0−1 |
The average gaming FPS of FirePro M6000 in Assassin's Creed Odyssey is 2000% more, than Quadro 500M. | ||
high / 1080p | 14−16 | − |
ultra / 1080p | 12−14 | − |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 30−35 | 0−1 |
medium / 1080p | 16−18 | − |
low / 768p | 45−50 | 50−55 |
high / 1080p | 45−50 | 45−50 |
QHD / 1440p | 0−1 | 0−1 |
The average gaming FPS of Quadro 500M in Call of Duty: Warzone is 6% more, than FirePro M6000. | ||
low / 768p | 150−160 | 60−65 |
medium / 768p | 120−130 | 27−30 |
ultra / 1080p | 65−70 | 7−8 |
QHD / 1440p | 35−40 | − |
4K / 2160p | 27−30 | − |
high / 768p | 95−100 | 16−18 |
The average gaming FPS of FirePro M6000 in Counter-Strike: Global Offensive is 296% more, than Quadro 500M. | ||
low / 768p | 55−60 | 70−75 |
ultra / 1080p | 24−27 | 0−1 |
medium / 1080p | 45−50 | 45−50 |
The average gaming FPS of Quadro 500M in Cyberpunk 2077 is 15% more, than FirePro M6000. | ||
low / 768p | 85−90 | 45−50 |
medium / 768p | 65−70 | 10−11 |
ultra / 1080p | 40−45 | 0−1 |
The average gaming FPS of FirePro M6000 in Dota 2 is 165% more, than Quadro 500M. | ||
high / 1080p | 10−11 | − |
ultra / 1080p | 9−10 | − |
4K / 2160p | 4−5 | − |
low / 720p | 24−27 | 0−1 |
medium / 1080p | 10−12 | − |
high / 1080p | 16−18 | − |
ultra / 1080p | 12−14 | − |
low / 720p | 70−75 | 21−24 |
medium / 1080p | 30−33 | 0−1 |
The average gaming FPS of FirePro M6000 in Fortnite is 227% more, than Quadro 500M. | ||
high / 1080p | 14−16 | 0−1 |
ultra / 1080p | 12−14 | − |
QHD / 1440p | 3−4 | 0−1 |
low / 720p | 30−35 | 0−1 |
medium / 1080p | 16−18 | 0−1 |
low / 768p | 60−65 | 18−20 |
medium / 768p | 50−55 | − |
high / 1080p | 16−18 | 0−1 |
ultra / 1080p | 7−8 | − |
QHD / 1440p | 0−1 | 0−1 |
medium / 720p | − | 12−14 |
The average gaming FPS of FirePro M6000 in Grand Theft Auto V is 226% more, than Quadro 500M. | ||
high / 1080p | 6−7 | − |
ultra / 1080p | 4−5 | − |
4K / 2160p | 1−2 | − |
low / 720p | 16−18 | 0−1 |
medium / 1080p | 8−9 | − |
low / 768p | 95−100 | 75−80 |
high / 1080p | 95−100 | 27−30 |
ultra / 1080p | 85−90 | − |
medium / 1080p | 95−100 | − |
The average gaming FPS of FirePro M6000 in Minecraft is 83% more, than Quadro 500M. | ||
high / 1080p | 18−20 | − |
ultra / 1080p | 14−16 | − |
low / 720p | 35−40 | 8−9 |
medium / 1080p | 18−20 | − |
The average gaming FPS of FirePro M6000 in PLAYERUNKNOWN'S BATTLEGROUNDS is 362% more, than Quadro 500M. | ||
high / 1080p | 12−14 | − |
ultra / 1080p | 8−9 | − |
QHD / 1440p | 0−1 | − |
low / 720p | 16−18 | 0−1 |
medium / 1080p | 12−14 | − |
low / 768p | 30−35 | 0−1 |
medium / 768p | 21−24 | − |
high / 1080p | 10−12 | − |
ultra / 1080p | 7−8 | − |
4K / 2160p | 6−7 | − |
low / 768p | 90−95 | 45−50 |
medium / 768p | 50−55 | 14−16 |
ultra / 1080p | 21−24 | 0−1 |
high / 768p | 40−45 | 12−14 |
The average gaming FPS of FirePro M6000 in World of Tanks is 148% more, than Quadro 500M. |
Full Specs
FirePro M6000 | Quadro 500M | |
Architecture | GCN | Fermi |
Code name | Heathrow | GF108 |
Type | Mobile workstation | Workstation |
Release date | 1 July 2012 | 22 February 2011 |
Pipelines | 640 | 96 |
Core clock speed | 750 MHz | 700 MHz |
Transistor count | 1,500 million | 585 million |
Manufacturing process technology | 28 nm | 40 nm |
Texture fill rate | 32.00 | 11.20 |
Floating-point performance | 1,024 gflops | 268.8 gflops |
Memory bus width | 128 Bit | 128 Bit |
Memory clock speed | 4500 MHz | 1800 MHz |
Memory bandwidth | 72 GB/s | 28.8 GB/s |
Shared memory | - | |
DirectX | 12 (11_1) | 12 (11_0) |
Shader Model | 5.1 | 5.1 |
OpenGL | 4.6 | 4.6 |
OpenCL | 1.2 | 1.1 |
Vulkan | 1.2.131 | N/A |
CUDA | 2.1 | |
Bus support | n/a | |
Laptop size | medium sized | |
Form factor | MXM-B | |
StereoOutput3D | + | |
Check Price |