FirePro M6000 vs Radeon Sky 500
In this comparison between FirePro M6000 and Radeon Sky 500 you will find out which graphics card performs better in today's games. Bear in mind that third-party versions may have more efficient cooling and higher clock speeds. This will increase cards' performance, though not by much. In addition to raw power you should also take into account the dimensions. Thicker models simply will not fit into a small mini-ITX case. The resolution of your monitor also affects the choice, since 4K gameplay requires a more powerful GPU. And don't overspend on the graphics card. Other parts of your build may also need to be upgraded, save some money for the CPU or power supply. For some people FirePro M6000 will be the best choice, for others Radeon Sky 500 will be their preference. Study the comparison tables below and make your choice.
Radeon Sky 500
FirePro M6000 is a Laptop Graphics Card
Note: FirePro M6000 is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with FirePro M6000 here:
Main Specs
FirePro M6000 | Radeon Sky 500 | |
Power consumption (TDP) | 43 Watt | 150 Watt |
Interface | MXM-B (3.0) | PCIe 3.0 x16 |
Supplementary power connectors | None | 1x 6-pin |
Memory type | GDDR5 | GDDR5 |
Maximum RAM amount | 2 GB | 4 GB |
Display Connectors | No outputs | 1x DisplayPort |
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- Radeon Sky 500 has 248% more power consumption, than FirePro M6000.
- FirePro M6000 is connected by MXM-B (3.0), and Radeon Sky 500 uses PCIe 3.0 x16 interface.
- Radeon Sky 500 has 2 GB more memory, than FirePro M6000.
- FirePro M6000 is used in Mobile workstations, and Radeon Sky 500 - in Desktops.
- FirePro M6000 is build with GCN architecture, and Radeon Sky 500 - with GCN 1.0.
- Core clock speed of Radeon Sky 500 is 200 MHz higher, than FirePro M6000.
- FirePro M6000 and Radeon Sky 500 are manufactured by 28 nm process technology.
- Memory clock speed of Radeon Sky 500 is 300 MHz higher, than FirePro M6000.
Game benchmarks
high / 1080p | 8−9 | 35−40 |
ultra / 1080p | 5−6 | 21−24 |
QHD / 1440p | 0−1 | 16−18 |
4K / 2160p | − | 10−11 |
low / 720p | 20−22 | 60−65 |
medium / 1080p | 10−12 | 40−45 |
The average gaming FPS of Radeon Sky 500 in Assassin's Creed Odyssey is 272% more, than FirePro M6000. | ||
high / 1080p | 14−16 | 55−60 |
ultra / 1080p | 12−14 | 45−50 |
QHD / 1440p | 0−1 | 35−40 |
4K / 2160p | − | 18−20 |
low / 720p | 30−35 | 100−110 |
medium / 1080p | 16−18 | 60−65 |
The average gaming FPS of Radeon Sky 500 in Battlefield 5 is 257% more, than FirePro M6000. | ||
low / 768p | 45−50 | 50−55 |
high / 1080p | 45−50 | − |
QHD / 1440p | 0−1 | 0−1 |
The average gaming FPS of Radeon Sky 500 in Call of Duty: Warzone is 10% more, than FirePro M6000. | ||
low / 768p | 150−160 | 250−260 |
medium / 768p | 120−130 | 220−230 |
ultra / 1080p | 65−70 | 180−190 |
QHD / 1440p | 35−40 | 110−120 |
4K / 2160p | 27−30 | 70−75 |
high / 768p | 95−100 | 210−220 |
The average gaming FPS of Radeon Sky 500 in Counter-Strike: Global Offensive is 108% more, than FirePro M6000. | ||
low / 768p | 55−60 | 60−65 |
ultra / 1080p | 24−27 | − |
medium / 1080p | 45−50 | 55−60 |
The average gaming FPS of Radeon Sky 500 in Cyberpunk 2077 is 15% more, than FirePro M6000. | ||
low / 768p | 85−90 | 120−130 |
medium / 768p | 65−70 | 110−120 |
ultra / 1080p | 40−45 | 100−110 |
The average gaming FPS of Radeon Sky 500 in Dota 2 is 76% more, than FirePro M6000. | ||
high / 1080p | 10−11 | 45−50 |
ultra / 1080p | 9−10 | 40−45 |
QHD / 1440p | − | 27−30 |
4K / 2160p | 4−5 | 14−16 |
low / 720p | 24−27 | 80−85 |
medium / 1080p | 10−12 | 45−50 |
The average gaming FPS of Radeon Sky 500 in Far Cry 5 is 291% more, than FirePro M6000. | ||
high / 1080p | 16−18 | 60−65 |
ultra / 1080p | 12−14 | 45−50 |
QHD / 1440p | − | 27−30 |
4K / 2160p | − | 27−30 |
low / 720p | 70−75 | 180−190 |
medium / 1080p | 30−33 | 110−120 |
The average gaming FPS of Radeon Sky 500 in Fortnite is 209% more, than FirePro M6000. | ||
high / 1080p | 14−16 | 60−65 |
ultra / 1080p | 12−14 | 45−50 |
QHD / 1440p | 3−4 | 30−35 |
4K / 2160p | − | 24−27 |
low / 720p | 30−35 | 100−110 |
medium / 1080p | 16−18 | 65−70 |
The average gaming FPS of Radeon Sky 500 in Forza Horizon 4 is 293% more, than FirePro M6000. | ||
low / 768p | 60−65 | 140−150 |
medium / 768p | 50−55 | 120−130 |
high / 1080p | 16−18 | 70−75 |
ultra / 1080p | 7−8 | 30−35 |
QHD / 1440p | 0−1 | 21−24 |
The average gaming FPS of Radeon Sky 500 in Grand Theft Auto V is 173% more, than FirePro M6000. | ||
high / 1080p | 6−7 | 24−27 |
ultra / 1080p | 4−5 | 20−22 |
QHD / 1440p | − | 16−18 |
4K / 2160p | 1−2 | 8−9 |
low / 720p | 16−18 | 65−70 |
medium / 1080p | 8−9 | 30−35 |
The average gaming FPS of Radeon Sky 500 in Metro Exodus is 342% more, than FirePro M6000. | ||
low / 768p | 95−100 | 130−140 |
high / 1080p | 95−100 | − |
ultra / 1080p | 85−90 | − |
medium / 1080p | 95−100 | 120−130 |
The average gaming FPS of Radeon Sky 500 in Minecraft is 34% more, than FirePro M6000. | ||
high / 1080p | 18−20 | − |
ultra / 1080p | 14−16 | 14−16 |
low / 720p | 35−40 | 100−110 |
medium / 1080p | 18−20 | 18−20 |
The average gaming FPS of Radeon Sky 500 in PLAYERUNKNOWN'S BATTLEGROUNDS is 100% more, than FirePro M6000. | ||
high / 1080p | 12−14 | 24−27 |
ultra / 1080p | 8−9 | 16−18 |
QHD / 1440p | 0−1 | 10−11 |
4K / 2160p | − | 7−8 |
low / 720p | 16−18 | 65−70 |
medium / 1080p | 12−14 | 35−40 |
The average gaming FPS of Radeon Sky 500 in Red Dead Redemption 2 is 200% more, than FirePro M6000. | ||
low / 768p | 30−35 | 130−140 |
medium / 768p | 21−24 | 85−90 |
high / 1080p | 10−12 | 45−50 |
ultra / 1080p | 7−8 | 24−27 |
4K / 2160p | 6−7 | 16−18 |
The average gaming FPS of Radeon Sky 500 in The Witcher 3: Wild Hunt is 287% more, than FirePro M6000. | ||
low / 768p | 90−95 | 90−95 |
medium / 768p | 50−55 | 60−65 |
ultra / 1080p | 21−24 | 50−55 |
high / 768p | 40−45 | 60−65 |
The average gaming FPS of Radeon Sky 500 in World of Tanks is 28% more, than FirePro M6000. |
Full Specs
FirePro M6000 | Radeon Sky 500 | |
Architecture | GCN | GCN 1.0 |
Code name | Heathrow | Pitcairn |
Type | Mobile workstation | Desktop |
Release date | 1 July 2012 | 27 March 2013 |
Pipelines | 640 | 1280 |
Core clock speed | 750 MHz | 950 MHz |
Transistor count | 1,500 million | 2,800 million |
Manufacturing process technology | 28 nm | 28 nm |
Texture fill rate | 32.00 | 76.00 |
Floating-point performance | 1,024 gflops | 2,432 gflops |
Length | 242 mm | |
Memory bus width | 128 Bit | 256 Bit |
Memory clock speed | 4500 MHz | 4800 MHz |
Memory bandwidth | 72 GB/s | 154 GB/s |
Shared memory | - | |
DirectX | 12 (11_1) | 12 (11_1) |
Shader Model | 5.1 | 5.1 |
OpenGL | 4.6 | 4.6 |
OpenCL | 1.2 | 1.2 |
Vulkan | 1.2.131 | 1.2.131 |
Bus support | n/a | PCIe 3.0 |
Laptop size | medium sized | |
Form factor | MXM-B | full height / full length |
StereoOutput3D | + | |
DisplayPort count | 1 | |
Dual-link DVI support | + | |
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