FirePro R5000 vs GeForce GTX 950A

Find out if it is worth upgrading your current GPU setup by comparing FirePro R5000 and GeForce GTX 950A. Here you can take a closer look at graphics cards specs, such as core clock speed, memory type and size, display connectors, etc. The price, overall benchmark and gaming performances are usually defining factors when it comes to choosing between FirePro R5000 and GeForce GTX 950A. Make sure that the graphics card has compatible dimensions and will properly fit in your new or current computer case. Also these graphics cards may have different system power recommendations, so take that into consideration and upgrade your PSU if necessary.

Main Specs

  FirePro R5000 GeForce GTX 950A
Power consumption (TDP) 350 Watt 75 Watt
Interface PCIe 3.0 x16 MXM-B (3.0)
Supplementary power connectors 1x 6-pin
Memory type GDDR5 DDR3
Maximum RAM amount 2 GB 2 GB
Display Connectors 2x mini-DisplayPort No outputs
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  • FirePro R5000 has 366% more power consumption, than GeForce GTX 950A.
  • FirePro R5000 is connected by PCIe 3.0 x16, and GeForce GTX 950A uses MXM-B (3.0) interface.
  • FirePro R5000 and GeForce GTX 950A have maximum RAM of 2 GB.
  • Both cards are used in Desktops.
  • FirePro R5000 is build with GCN 1.0 architecture, and GeForce GTX 950A - with Maxwell.
  • Core clock speed of GeForce GTX 950A is 168 MHz higher, than FirePro R5000.
  • FirePro R5000 and GeForce GTX 950A are manufactured by 28 nm process technology.
  • Memory clock speed of FirePro R5000 is 1198 MHz higher, than GeForce GTX 950A.

Game benchmarks

high / 1080p 12−14 12−14
ultra / 1080p 8−9 7−8
QHD / 1440p 2−3 2−3
low / 720p 27−30 24−27
medium / 1080p 16−18 14−16
The average gaming FPS of FirePro R5000 in Assassin's Creed Odyssey is 8% more, than GeForce GTX 950A.

Full Specs

  FirePro R5000 GeForce GTX 950A
Architecture GCN 1.0 Maxwell
Code name Pitcairn GM107
Type Workstation Desktop
Release date 25 February 2013 13 March 2015
Pipelines 768 640
Core clock speed 825 MHz 993 MHz
Boost Clock 1124 MHz
Transistor count 2,800 million 1,870 million
Manufacturing process technology 28 nm 28 nm
Texture fill rate 39.60 44.96
Floating-point performance 1,267 gflops 1,271 gflops
Length 279 mm
Memory bus width 256 Bit 128 Bit
Memory clock speed 3200 MHz 2002 MHz
Memory bandwidth 102.4 GB/s 32.03 GB/s
DirectX 12 (11_1) 12 (11_0)
Shader Model 5.1 5.1
OpenGL 4.6 4.6
OpenCL 1.2 1.2
Vulkan 1.2.131 1.1.126
CUDA 5.0
Bus support PCIe 3.0
Form factor full height / full length
Dual-link DVI support +
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