FirePro S7000 vs HD Graphics 530
In this comparison between FirePro S7000 and HD Graphics 530 you will find out which graphics card performs better in today's games. Bear in mind that third-party versions may have more efficient cooling and higher clock speeds. This will increase cards' performance, though not by much. In addition to raw power you should also take into account the dimensions. Thicker models simply will not fit into a small mini-ITX case. The resolution of your monitor also affects the choice, since 4K gameplay requires a more powerful GPU. And don't overspend on the graphics card. Other parts of your build may also need to be upgraded, save some money for the CPU or power supply. For some people FirePro S7000 will be the best choice, for others HD Graphics 530 will be their preference. Study the comparison tables below and make your choice.
FirePro S7000
HD Graphics 530 is a Laptop Graphics Card
Note: HD Graphics 530 is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with HD Graphics 530 here:
Main Specs
FirePro S7000 | HD Graphics 530 | |
Power consumption (TDP) | 350 Watt | 15 Watt |
Interface | PCIe 3.0 x16 | PCIe 3.0 x1 |
Supplementary power connectors | 1x 6-pin | |
Memory type | GDDR5 | DDR3L/LPDDR3/LPDDR4 |
Maximum RAM amount | 4 GB | 64 GB |
Display Connectors | 1x DisplayPort | No outputs |
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- FirePro S7000 has 2233% more power consumption, than HD Graphics 530.
- FirePro S7000 is connected by PCIe 3.0 x16, and HD Graphics 530 uses PCIe 3.0 x1 interface.
- HD Graphics 530 has 60 GB more memory, than FirePro S7000.
- FirePro S7000 is used in Desktops, and HD Graphics 530 - in Laptops.
- FirePro S7000 is build with GCN 1.0 architecture, and HD Graphics 530 - with Gen. 9 Skylake.
- Core clock speed of FirePro S7000 is 600 MHz higher, than HD Graphics 530.
- FirePro S7000 is manufactured by 28 nm process technology, and HD Graphics 530 - by 14 nm process technology.
Game benchmarks
high / 1080p | 21−24 | 2−3 |
ultra / 1080p | 12−14 | 0−1 |
QHD / 1440p | 7−8 | 0−1 |
4K / 2160p | 5−6 | − |
low / 720p | 40−45 | 12−14 |
medium / 1080p | 27−30 | 4−5 |
The average gaming FPS of FirePro S7000 in Assassin's Creed Odyssey is 416% more, than HD Graphics 530. | ||
high / 1080p | 30−35 | − |
ultra / 1080p | 27−30 | 5−6 |
QHD / 1440p | 12−14 | 0−1 |
4K / 2160p | 8−9 | − |
low / 720p | 70−75 | 14−16 |
medium / 1080p | 35−40 | 6−7 |
The average gaming FPS of FirePro S7000 in Battlefield 5 is 411% more, than HD Graphics 530. | ||
low / 768p | 50−55 | 50−55 |
high / 1080p | − | 40−45 |
QHD / 1440p | 0−1 | 0−1 |
FirePro S7000 and HD Graphics 530 have the same average FPS in Call of Duty: Warzone. | ||
low / 768p | 230−240 | 120−130 |
medium / 768p | 200−210 | 90−95 |
ultra / 1080p | 120−130 | 40−45 |
QHD / 1440p | 95−100 | 21−24 |
4K / 2160p | 50−55 | 16−18 |
high / 768p | 170−180 | 65−70 |
The average gaming FPS of FirePro S7000 in Counter-Strike: Global Offensive is 142% more, than HD Graphics 530. | ||
low / 768p | 60−65 | 65−70 |
ultra / 1080p | 50−55 | 20−22 |
medium / 1080p | 55−60 | 45−50 |
The average gaming FPS of FirePro S7000 in Cyberpunk 2077 is 26% more, than HD Graphics 530. | ||
low / 768p | 120−130 | 75−80 |
medium / 768p | 110−120 | 45−50 |
ultra / 1080p | 80−85 | 21−24 |
The average gaming FPS of FirePro S7000 in Dota 2 is 118% more, than HD Graphics 530. | ||
high / 1080p | 24−27 | 2−3 |
ultra / 1080p | 24−27 | 2−3 |
QHD / 1440p | 20−22 | − |
4K / 2160p | 8−9 | 2−3 |
low / 720p | 55−60 | 10−12 |
medium / 1080p | 27−30 | 3−4 |
The average gaming FPS of FirePro S7000 in Far Cry 5 is 625% more, than HD Graphics 530. | ||
high / 1080p | 30−35 | 10−11 |
ultra / 1080p | 24−27 | 5−6 |
QHD / 1440p | 16−18 | 3−4 |
low / 720p | 120−130 | 50−55 |
medium / 1080p | 75−80 | 10−12 |
The average gaming FPS of FirePro S7000 in Fortnite is 243% more, than HD Graphics 530. | ||
high / 1080p | 35−40 | 5−6 |
ultra / 1080p | 27−30 | − |
QHD / 1440p | 14−16 | 3−4 |
4K / 2160p | 14−16 | 2−3 |
low / 720p | 70−75 | 18−20 |
medium / 1080p | 40−45 | 8−9 |
The average gaming FPS of FirePro S7000 in Forza Horizon 4 is 414% more, than HD Graphics 530. | ||
low / 768p | 100−110 | 45−50 |
medium / 768p | 95−100 | − |
high / 1080p | 40−45 | 4−5 |
ultra / 1080p | 18−20 | 2−3 |
QHD / 1440p | 8−9 | 0−1 |
medium / 720p | − | 35−40 |
The average gaming FPS of FirePro S7000 in Grand Theft Auto V is 205% more, than HD Graphics 530. | ||
high / 1080p | 14−16 | 2−3 |
ultra / 1080p | 10−12 | 0−1 |
QHD / 1440p | 10−11 | − |
4K / 2160p | 3−4 | 0−1 |
low / 720p | 40−45 | 4−5 |
medium / 1080p | 18−20 | 3−4 |
The average gaming FPS of FirePro S7000 in Metro Exodus is 733% more, than HD Graphics 530. | ||
low / 768p | 120−130 | 90−95 |
high / 1080p | − | 80−85 |
ultra / 1080p | − | 70−75 |
medium / 1080p | 110−120 | 85−90 |
The average gaming FPS of FirePro S7000 in Minecraft is 33% more, than HD Graphics 530. | ||
ultra / 1080p | 14−16 | 12−14 |
low / 720p | 70−75 | 27−30 |
medium / 1080p | 18−20 | 14−16 |
The average gaming FPS of FirePro S7000 in PLAYERUNKNOWN'S BATTLEGROUNDS is 94% more, than HD Graphics 530. | ||
high / 1080p | 16−18 | − |
ultra / 1080p | 10−11 | − |
QHD / 1440p | 2−3 | − |
4K / 2160p | 1−2 | − |
low / 720p | 40−45 | 6−7 |
medium / 1080p | 21−24 | − |
The average gaming FPS of FirePro S7000 in Red Dead Redemption 2 is 600% more, than HD Graphics 530. | ||
low / 768p | 75−80 | 10−11 |
medium / 768p | 45−50 | 8−9 |
high / 1080p | 27−30 | 4−5 |
ultra / 1080p | 14−16 | 4−5 |
4K / 2160p | 9−10 | 1−2 |
The average gaming FPS of FirePro S7000 in The Witcher 3: Wild Hunt is 600% more, than HD Graphics 530. | ||
low / 768p | 90−95 | 70−75 |
medium / 768p | 60−65 | 35−40 |
ultra / 1080p | 40−45 | 14−16 |
high / 768p | 55−60 | 30−35 |
The average gaming FPS of FirePro S7000 in World of Tanks is 61% more, than HD Graphics 530. |
Full Specs
FirePro S7000 | HD Graphics 530 | |
Architecture | GCN 1.0 | Gen. 9 Skylake |
Code name | Pitcairn | Skylake GT2 |
Type | Workstation | Laptop |
Release date | 27 August 2012 | 5 August 2015 |
Pipelines | 1280 | 24 |
Core clock speed | 950 MHz | 350 MHz |
Boost Clock | 1150 MHz | |
Transistor count | 2,800 million | 189 million |
Manufacturing process technology | 28 nm | 14 nm |
Texture fill rate | 76.00 | 27.60 |
Floating-point performance | 2,432 gflops | 403.2 gflops |
Length | 292 mm | |
Memory bus width | 256 Bit | 64/128 Bit |
Memory clock speed | 4800 MHz | |
Memory bandwidth | 153.6 GB/s | |
Shared memory | + | |
DirectX | 12 (11_1) | 12 (12_1) |
Shader Model | 5.1 | 6.4 |
OpenGL | 4.6 | 4.6 |
OpenCL | 1.2 | 2.1 |
Vulkan | 1.2.131 | 1.1.97 |
Bus support | PCIe 3.0 | |
Bitcoin / BTC (SHA256) | 272 Mh/s | |
Quick Sync | + | |
Form factor | full height / full length | |
DisplayPort count | 1 | |
Dual-link DVI support | + | |
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