FirePro M4150 vs FirePro S7150

If you are going to buy a new graphics card and are choosing between FirePro M4150 and FirePro S7150, there are a couple of things to consider. Cards with more VRAM in general perform better and allow you to play on higher graphics settings. Size also makes a difference. A model with a large heatsink can occupy up to three expansion slots on a motherboard. Be sure you have enough room in your PC case. When comparing GPUs with different architectures, more processing cores and even higher TFLOPS will not always translate to better performance. To help you decide which GPU you need, we have measured frame rates in a number of popular games. For more on how the FirePro M4150 stacks up against FirePro S7150, check out specs charts below.
FirePro M4150
FirePro S7150

Main Specs

  FirePro M4150 FirePro S7150
Power consumption (TDP) 150 Watt
Interface PCIe 3.0 x8 PCIe 3.0 x16
Supplementary power connectors 1x 6-pin
Memory type GDDR5 GDDR5
Maximum RAM amount 1 GB 8 GB
Display Connectors No outputs No outputs
 
  • FirePro M4150 is connected by PCIe 3.0 x8, and FirePro S7150 uses PCIe 3.0 x16 interface.
  • FirePro S7150 has 7 GB more memory, than FirePro M4150.
  • Both cards are used in Desktops.
  • FirePro M4150 is build with GCN 1.0 architecture, and FirePro S7150 - with GCN 3.0.
  • Core clock speed of FirePro S7150 is 205 MHz higher, than FirePro M4150.
  • FirePro M4150 and FirePro S7150 are manufactured by 28 nm process technology.
  • Memory clock speed of FirePro S7150 is 1000 MHz higher, than FirePro M4150.

Game benchmarks

high / 1080p 2−3 35−40
ultra / 1080p 0−1 21−24
QHD / 1440p 0−1 16−18
4K / 2160p 10−11
low / 720p 12−14 60−65
medium / 1080p 3−4 40−45
The average gaming FPS of FirePro S7150 in Assassin's Creed Odyssey is 683% more, than FirePro M4150.

Full Specs

  FirePro M4150 FirePro S7150
Architecture GCN 1.0 GCN 3.0
Code name Opal Tonga
Type Workstation Workstation
Release date 16 October 2013 1 February 2016
Pipelines 384 2048
Core clock speed 715 MHz 920 MHz
Transistor count 950 million 5,000 million
Manufacturing process technology 28 nm 28 nm
Texture fill rate 17.16 117.8
Floating-point performance 549.1 gflops 3,763 gflops
Length 241 mm
Memory bus width 128 Bit 256 Bit
Memory clock speed 4000 MHz 5000 MHz
Memory bandwidth 64 GB/s 160.0 GB/s
DirectX 12 (11_1) 12 (12_0)
Shader Model 5.1 6.3
OpenGL 4.6 4.6
OpenCL 1.2 2.0
Vulkan 1.2.131 1.2.131