FirePro S7150 vs GRID K260Q

When choosing between FirePro S7150 and GRID K260Q, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between FirePro S7150 and GRID K260Q.
FirePro S7150
GRID K260Q

Main Specs

  FirePro S7150 GRID K260Q
Power consumption (TDP) 150 Watt 225 Watt
Interface PCIe 3.0 x16 PCIe 3.0 x16
Supplementary power connectors 1x 6-pin
Memory type GDDR5 GDDR5
Maximum RAM amount 8 GB 2 GB
Display Connectors No outputs No outputs
 
  • GRID K260Q has 50% more power consumption, than FirePro S7150.
  • Both video cards are using PCIe 3.0 x16 interface connection to a motherboard.
  • FirePro S7150 has 6 GB more memory, than GRID K260Q.
  • Both cards are used in Desktops.
  • FirePro S7150 is build with GCN 3.0 architecture, and GRID K260Q - with Kepler.
  • Core clock speed of FirePro S7150 is 175 MHz higher, than GRID K260Q.
  • FirePro S7150 and GRID K260Q are manufactured by 28 nm process technology.
  • Memory clock speed of FirePro S7150 and GRID K260Q is 5000 MHz.

Game benchmarks

high / 1080p 35−40 14−16
ultra / 1080p 21−24 9−10
QHD / 1440p 16−18 3−4
4K / 2160p 10−11
low / 720p 60−65 30−35
medium / 1080p 40−45 18−20
The average gaming FPS of FirePro S7150 in Assassin's Creed Odyssey is 140% more, than GRID K260Q.

Full Specs

  FirePro S7150 GRID K260Q
Architecture GCN 3.0 Kepler
Code name Tonga GK104
Type Workstation Workstation
Release date 1 February 2016 28 June 2013
Pipelines 2048 1536
Core clock speed 920 MHz 745 MHz
Transistor count 5,000 million 3,540 million
Manufacturing process technology 28 nm 28 nm
Texture fill rate 117.8 95.36
Floating-point performance 3,763 gflops 2,289 gflops
Length 241 mm
Memory bus width 256 Bit 256 Bit
Memory clock speed 5000 MHz 5000 MHz
Memory bandwidth 160.0 GB/s 160.0 GB/s
DirectX 12 (12_0) 12 (11_0)
Shader Model 6.3 5.1
OpenGL 4.6 4.6
OpenCL 2.0 1.2
Vulkan 1.2.131 1.1.126
CUDA 3.0