FirePro S9050 vs Radeon R9 M360

When choosing between FirePro S9050 and Radeon R9 M360, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between FirePro S9050 and Radeon R9 M360.

Main Specs

  FirePro S9050 Radeon R9 M360
Power consumption (TDP) 225 Watt
Interface PCIe 3.0 x16 PCIe 3.0 x16
Supplementary power connectors 1x 8-pin
Memory type GDDR5 GDDR5
Maximum RAM amount 12 GB 4 GB
Display Connectors 1x DisplayPort No outputs
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  • Both video cards are using PCIe 3.0 x16 interface connection to a motherboard.
  • FirePro S9050 has 8 GB more memory, than Radeon R9 M360.
  • Both cards are used in Desktops.
  • FirePro S9050 and Radeon R9 M360 are build with GCN 1.0 architecture.
  • Both graphics cards have the same core clock speed.
  • FirePro S9050 and Radeon R9 M360 are manufactured by 28 nm process technology.
  • Memory clock speed of FirePro S9050 is 4375 MHz higher, than Radeon R9 M360.

Game benchmarks

high / 1080p 20−22 8−9
ultra / 1080p 12−14 4−5
QHD / 1440p 6−7 0−1
4K / 2160p 5−6
low / 720p 35−40 18−20
medium / 1080p 24−27 9−10
The average gaming FPS of FirePro S9050 in Assassin's Creed Odyssey is 140% more, than Radeon R9 M360.

Full Specs

  FirePro S9050 Radeon R9 M360
Architecture GCN 1.0 GCN 1.0
Code name Tahiti Tropo
Type Workstation Desktop
Release date 7 August 2014 5 May 2015
Pipelines 1792 512
Core clock speed 900 MHz 900 MHz
Boost Clock 925 MHz
Transistor count 4,313 million 1,500 million
Manufacturing process technology 28 nm 28 nm
Texture fill rate 100.8 29.60
Floating-point performance 3,226 gflops 947.2 gflops
Length 254 mm
Memory bus width 384 Bit 128 Bit
Memory clock speed 5500 MHz 1125 MHz
Memory bandwidth 264 GB/s 72 GB/s
DirectX 12 (11_1)
Shader Model 5.1 5.1
OpenGL 4.6 4.4
OpenCL 1.2 Not Listed
Vulkan 1.2.131
FreeSync +
Bus support PCIe 3.0 PCIe 3.0
Eyefinity +
HD3D +
PowerTune +
DualGraphics +
ZeroCore +
Switchable graphics +
Mantle +
Compute units 8
Form factor full height / full length
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