FirePro M4150 vs FirePro V5800

When choosing between FirePro M4150 and FirePro V5800, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between FirePro M4150 and FirePro V5800.
FirePro M4150
FirePro V5800

Main Specs

  FirePro M4150 FirePro V5800
Power consumption (TDP) 74 Watt
Interface PCIe 3.0 x8 PCIe 2.0 x16
Supplementary power connectors None
Memory type GDDR5 GDDR5
Maximum RAM amount 1 GB 1 GB
Display Connectors No outputs 1x DVI, 2x DisplayPort
 
  • FirePro M4150 is connected by PCIe 3.0 x8, and FirePro V5800 uses PCIe 2.0 x16 interface.
  • FirePro M4150 and FirePro V5800 have maximum RAM of 1 GB.
  • Both cards are used in Desktops.
  • FirePro M4150 is build with GCN 1.0 architecture, and FirePro V5800 - with TeraScale 2.
  • Core clock speed of FirePro M4150 is 25 MHz higher, than FirePro V5800.
  • FirePro M4150 is manufactured by 28 nm process technology, and FirePro V5800 - by 40 nm process technology.
  • Memory clock speed of FirePro M4150 and FirePro V5800 is 4000 MHz.

Game benchmarks

high / 1080p 2−3 6−7
ultra / 1080p 0−1 4−5
QHD / 1440p 0−1 0−1
low / 720p 12−14 16−18
medium / 1080p 3−4 7−8
The average gaming FPS of FirePro V5800 in Assassin's Creed Odyssey is 66% more, than FirePro M4150.

Full Specs

  FirePro M4150 FirePro V5800
Architecture GCN 1.0 TeraScale 2
Code name Opal Juniper
Type Workstation Workstation
Release date 16 October 2013 26 April 2010
Pipelines 384 800
Core clock speed 715 MHz 690 MHz
Transistor count 950 million 1,040 million
Manufacturing process technology 28 nm 40 nm
Texture fill rate 17.16 27.60
Floating-point performance 549.1 gflops 1,104.0 gflops
Length 229 mm
Memory bus width 128 Bit 128 Bit
Memory clock speed 4000 MHz 4000 MHz
Memory bandwidth 64 GB/s 64 GB/s
DirectX 12 (11_1) 11.2 (11_0)
Shader Model 5.1 5.0
OpenGL 4.6 4.4
OpenCL 1.2 1.2
Vulkan 1.2.131 N/A