FirePro V5800 vs GeForce GTS 160M
If you are going to buy a new graphics card and are choosing between FirePro V5800 and GeForce GTS 160M, there are a couple of things to consider. Cards with more VRAM in general perform better and allow you to play on higher graphics settings. Size also makes a difference. A model with a large heatsink can occupy up to three expansion slots on a motherboard. Be sure you have enough room in your PC case. When comparing GPUs with different architectures, more processing cores and even higher TFLOPS will not always translate to better performance. To help you decide which GPU you need, we have measured frame rates in a number of popular games. For more on how the FirePro V5800 stacks up against GeForce GTS 160M, check out specs charts below.
FirePro V5800
GeForce GTS 160M is a Laptop Graphics Card
Note: GeForce GTS 160M is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with GeForce GTS 160M here:
Main Specs
FirePro V5800 | GeForce GTS 160M | |
Power consumption (TDP) | 74 Watt | 60 Watt |
Interface | PCIe 2.0 x16 | PCIe 2.0 x16 |
Supplementary power connectors | None | |
Memory type | GDDR5 | GDDR3 |
Maximum RAM amount | 1 GB | 1 GB |
Display Connectors | 1x DVI, 2x DisplayPort | No outputs |
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- FirePro V5800 has 23% more power consumption, than GeForce GTS 160M.
- Both video cards are using PCIe 2.0 x16 interface connection to a motherboard.
- FirePro V5800 and GeForce GTS 160M have maximum RAM of 1 GB.
- FirePro V5800 is used in Desktops, and GeForce GTS 160M - in Laptops.
- FirePro V5800 is build with TeraScale 2 architecture, and GeForce GTS 160M - with G9x.
- Core clock speed of GeForce GTS 160M is 810 MHz higher, than FirePro V5800.
- FirePro V5800 is manufactured by 40 nm process technology, and GeForce GTS 160M - by 55 nm process technology.
Game benchmarks
high / 1080p | 6−7 | 0−1 |
ultra / 1080p | 4−5 | − |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 16−18 | 1−2 |
medium / 1080p | 7−8 | 0−1 |
The average gaming FPS of FirePro V5800 in Assassin's Creed Odyssey is 1600% more, than GeForce GTS 160M. | ||
high / 1080p | 10−12 | − |
ultra / 1080p | 9−10 | − |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 21−24 | 0−1 |
medium / 1080p | 10−12 | − |
low / 768p | 45−50 | 50−55 |
high / 1080p | 45−50 | 45−50 |
QHD / 1440p | 0−1 | 0−1 |
The average gaming FPS of GeForce GTS 160M in Call of Duty: Warzone is 6% more, than FirePro V5800. | ||
low / 768p | 130−140 | 60−65 |
medium / 768p | 100−110 | 27−30 |
ultra / 1080p | 50−55 | 7−8 |
QHD / 1440p | 27−30 | − |
4K / 2160p | 27−30 | − |
high / 768p | 75−80 | 16−18 |
The average gaming FPS of FirePro V5800 in Counter-Strike: Global Offensive is 228% more, than GeForce GTS 160M. | ||
low / 768p | 55−60 | 70−75 |
ultra / 1080p | 18−20 | 0−1 |
medium / 1080p | 45−50 | 45−50 |
The average gaming FPS of GeForce GTS 160M in Cyberpunk 2077 is 15% more, than FirePro V5800. | ||
low / 768p | 75−80 | 45−50 |
medium / 768p | 55−60 | 10−11 |
ultra / 1080p | 30−35 | 0−1 |
The average gaming FPS of FirePro V5800 in Dota 2 is 131% more, than GeForce GTS 160M. | ||
high / 1080p | 7−8 | − |
ultra / 1080p | 7−8 | − |
4K / 2160p | 3−4 | − |
low / 720p | 18−20 | 0−1 |
medium / 1080p | 8−9 | − |
high / 1080p | 14−16 | − |
ultra / 1080p | 10−11 | − |
low / 720p | 55−60 | 21−24 |
medium / 1080p | 21−24 | 0−1 |
The average gaming FPS of FirePro V5800 in Fortnite is 159% more, than GeForce GTS 160M. | ||
high / 1080p | 10−12 | 0−1 |
ultra / 1080p | 10−11 | − |
QHD / 1440p | 1−2 | 0−1 |
low / 720p | 24−27 | 0−1 |
medium / 1080p | 12−14 | 0−1 |
low / 768p | 50−55 | 18−20 |
medium / 768p | 40−45 | − |
high / 1080p | 10−12 | 0−1 |
ultra / 1080p | 6−7 | − |
QHD / 1440p | 0−1 | 0−1 |
medium / 720p | − | 12−14 |
The average gaming FPS of FirePro V5800 in Grand Theft Auto V is 173% more, than GeForce GTS 160M. | ||
high / 1080p | 4−5 | − |
ultra / 1080p | 3−4 | − |
4K / 2160p | 0−1 | − |
low / 720p | 10−12 | 0−1 |
medium / 1080p | 6−7 | − |
low / 768p | 90−95 | 75−80 |
high / 1080p | 85−90 | 27−30 |
ultra / 1080p | 80−85 | − |
medium / 1080p | 90−95 | − |
The average gaming FPS of FirePro V5800 in Minecraft is 69% more, than GeForce GTS 160M. | ||
high / 1080p | 16−18 | − |
ultra / 1080p | 14−16 | − |
low / 720p | 30−35 | 8−9 |
medium / 1080p | 16−18 | − |
The average gaming FPS of FirePro V5800 in PLAYERUNKNOWN'S BATTLEGROUNDS is 300% more, than GeForce GTS 160M. | ||
ultra / 1080p | 7−8 | − |
QHD / 1440p | 0−1 | − |
low / 720p | 10−12 | 0−1 |
medium / 1080p | 10−11 | − |
low / 768p | 21−24 | 0−1 |
medium / 768p | 16−18 | − |
high / 1080p | 9−10 | − |
ultra / 1080p | 6−7 | − |
low / 768p | 85−90 | 45−50 |
medium / 768p | 40−45 | 14−16 |
ultra / 1080p | 18−20 | 0−1 |
high / 768p | 35−40 | 12−14 |
The average gaming FPS of FirePro V5800 in World of Tanks is 120% more, than GeForce GTS 160M. |
Full Specs
FirePro V5800 | GeForce GTS 160M | |
Architecture | TeraScale 2 | G9x |
Code name | Juniper | N10E-GS1 |
Type | Workstation | Laptop |
Release date | 26 April 2010 | 2 March 2009 |
Pipelines | 800 | 64 |
Core clock speed | 690 MHz | 1500 MHz |
Transistor count | 1,040 million | 505 million |
Manufacturing process technology | 40 nm | 55 nm |
Texture fill rate | 27.60 | 19 billion/sec |
Floating-point performance | 1,104.0 gflops | 192 gflops |
Length | 229 mm | |
Memory bus width | 128 Bit | 256 Bit |
Memory clock speed | 4000 MHz | |
Memory bandwidth | 64 GB/s | 51 GB/s |
Shared memory | - | |
DirectX | 11.2 (11_0) | 11.1 (10_0) |
Shader Model | 5.0 | 4.0 |
OpenGL | 4.4 | 2.1 |
OpenCL | 1.2 | 1.1 |
Vulkan | N/A | N/A |
CUDA | + | |
CUDA cores | 64 | |
Bus support | PCI-E 2.0 | |
SLI options | 2-way | |
HDMI | + | |
Maximum VGA resolution | 2048x1536 | |
Audio input for HDMI | S/PDIF | |
Laptop size | large | |
Gigaflops | 288 | |
MXM Type | MXM 3.0 Type-B | |
Power management | 8.0 | |
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