FirePro V5800 vs GeForce GTX 1650 Ti
Find out if it is worth upgrading your current GPU setup by comparing FirePro V5800 and GeForce GTX 1650 Ti. Here you can take a closer look at graphics cards specs, such as core clock speed, memory type and size, display connectors, etc. The price, overall benchmark and gaming performances are usually defining factors when it comes to choosing between FirePro V5800 and GeForce GTX 1650 Ti. Make sure that the graphics card has compatible dimensions and will properly fit in your new or current computer case. Also these graphics cards may have different system power recommendations, so take that into consideration and upgrade your PSU if necessary.
FirePro V5800
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GeForce GTX 1650 Ti
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Main Specs
FirePro V5800 | GeForce GTX 1650 Ti | |
Power consumption (TDP) | 74 Watt | 75 Watt |
Interface | PCIe 2.0 x16 | PCIe 3.0 x16 |
Supplementary power connectors | None | None |
Memory type | GDDR5 | GDDR5 |
Maximum RAM amount | 1 GB | |
Display Connectors | 1x DVI, 2x DisplayPort | 1x DVI, 1x HDMI, 1x DisplayPort |
- GeForce GTX 1650 Ti has 1% more power consumption, than FirePro V5800.
- FirePro V5800 is connected by PCIe 2.0 x16, and GeForce GTX 1650 Ti uses PCIe 3.0 x16 interface.
- Both cards are used in Desktops.
- FirePro V5800 is build with TeraScale 2 architecture, and GeForce GTX 1650 Ti - with Turing.
- Core clock speed of GeForce GTX 1650 Ti is 840 MHz higher, than FirePro V5800.
- FirePro V5800 is manufactured by 40 nm process technology, and GeForce GTX 1650 Ti - by 12 nm process technology.
- Both graphics cards are the same length of 229 mm.
- Memory clock speed of GeForce GTX 1650 Ti is 4000 MHz higher, than FirePro V5800.
Game benchmarks
high / 1080p | 6−7 | 35−40 |
ultra / 1080p | 4−5 | 24−27 |
QHD / 1440p | 0−1 | 20−22 |
4K / 2160p | − | 10−12 |
low / 720p | 16−18 | 65−70 |
medium / 1080p | 7−8 | 45−50 |
The average gaming FPS of GeForce GTX 1650 Ti in Assassin's Creed Odyssey is 450% more, than FirePro V5800. | ||
high / 1080p | 10−12 | 60−65 |
ultra / 1080p | 9−10 | 50−55 |
QHD / 1440p | 0−1 | 35−40 |
4K / 2160p | − | 20−22 |
low / 720p | 21−24 | 110−120 |
medium / 1080p | 10−12 | 65−70 |
The average gaming FPS of GeForce GTX 1650 Ti in Battlefield 5 is 469% more, than FirePro V5800. | ||
low / 768p | 45−50 | 50−55 |
high / 1080p | 45−50 | − |
QHD / 1440p | 0−1 | 0−1 |
The average gaming FPS of GeForce GTX 1650 Ti in Call of Duty: Warzone is 10% more, than FirePro V5800. | ||
low / 768p | 130−140 | 250−260 |
medium / 768p | 100−110 | 220−230 |
ultra / 1080p | 50−55 | 190−200 |
QHD / 1440p | 27−30 | 120−130 |
4K / 2160p | 27−30 | 75−80 |
high / 768p | 75−80 | 210−220 |
The average gaming FPS of GeForce GTX 1650 Ti in Counter-Strike: Global Offensive is 156% more, than FirePro V5800. | ||
low / 768p | 55−60 | 60−65 |
ultra / 1080p | 18−20 | − |
medium / 1080p | 45−50 | 55−60 |
The average gaming FPS of GeForce GTX 1650 Ti in Cyberpunk 2077 is 15% more, than FirePro V5800. | ||
low / 768p | 75−80 | 120−130 |
medium / 768p | 55−60 | 110−120 |
ultra / 1080p | 30−35 | 100−110 |
The average gaming FPS of GeForce GTX 1650 Ti in Dota 2 is 109% more, than FirePro V5800. | ||
high / 1080p | 7−8 | 50−55 |
ultra / 1080p | 7−8 | 45−50 |
QHD / 1440p | − | 30−35 |
4K / 2160p | 3−4 | 16−18 |
low / 720p | 18−20 | 85−90 |
medium / 1080p | 8−9 | 50−55 |
The average gaming FPS of GeForce GTX 1650 Ti in Far Cry 5 is 466% more, than FirePro V5800. | ||
high / 1080p | 14−16 | 65−70 |
ultra / 1080p | 10−11 | 50−55 |
QHD / 1440p | − | 30−35 |
4K / 2160p | − | 27−30 |
low / 720p | 55−60 | 190−200 |
medium / 1080p | 21−24 | 120−130 |
The average gaming FPS of GeForce GTX 1650 Ti in Fortnite is 323% more, than FirePro V5800. | ||
high / 1080p | 10−12 | 65−70 |
ultra / 1080p | 10−11 | 50−55 |
QHD / 1440p | 1−2 | 35−40 |
4K / 2160p | − | 24−27 |
low / 720p | 24−27 | 110−120 |
medium / 1080p | 12−14 | 70−75 |
The average gaming FPS of GeForce GTX 1650 Ti in Forza Horizon 4 is 475% more, than FirePro V5800. | ||
low / 768p | 50−55 | 140−150 |
medium / 768p | 40−45 | 130−140 |
high / 1080p | 10−12 | 75−80 |
ultra / 1080p | 6−7 | 35−40 |
QHD / 1440p | 0−1 | 24−27 |
The average gaming FPS of GeForce GTX 1650 Ti in Grand Theft Auto V is 250% more, than FirePro V5800. | ||
high / 1080p | 4−5 | 27−30 |
ultra / 1080p | 3−4 | 21−24 |
QHD / 1440p | − | 18−20 |
4K / 2160p | 0−1 | 10−11 |
low / 720p | 10−12 | 75−80 |
medium / 1080p | 6−7 | 35−40 |
The average gaming FPS of GeForce GTX 1650 Ti in Metro Exodus is 583% more, than FirePro V5800. | ||
low / 768p | 90−95 | 130−140 |
high / 1080p | 85−90 | − |
ultra / 1080p | 80−85 | − |
medium / 1080p | 90−95 | 120−130 |
The average gaming FPS of GeForce GTX 1650 Ti in Minecraft is 41% more, than FirePro V5800. | ||
high / 1080p | 16−18 | − |
ultra / 1080p | 14−16 | 14−16 |
low / 720p | 30−35 | 100−110 |
medium / 1080p | 16−18 | 18−20 |
The average gaming FPS of GeForce GTX 1650 Ti in PLAYERUNKNOWN'S BATTLEGROUNDS is 119% more, than FirePro V5800. | ||
high / 1080p | − | 27−30 |
ultra / 1080p | 7−8 | 18−20 |
QHD / 1440p | 0−1 | 12−14 |
4K / 2160p | − | 8−9 |
low / 720p | 10−12 | 70−75 |
medium / 1080p | 10−11 | 40−45 |
The average gaming FPS of GeForce GTX 1650 Ti in Red Dead Redemption 2 is 388% more, than FirePro V5800. | ||
low / 768p | 21−24 | 140−150 |
medium / 768p | 16−18 | 90−95 |
high / 1080p | 9−10 | 50−55 |
ultra / 1080p | 6−7 | 27−30 |
4K / 2160p | − | 18−20 |
The average gaming FPS of GeForce GTX 1650 Ti in The Witcher 3: Wild Hunt is 507% more, than FirePro V5800. | ||
low / 768p | 85−90 | 90−95 |
medium / 768p | 40−45 | 60−65 |
ultra / 1080p | 18−20 | 55−60 |
high / 768p | 35−40 | − |
The average gaming FPS of GeForce GTX 1650 Ti in World of Tanks is 42% more, than FirePro V5800. |
Full Specs
FirePro V5800 | GeForce GTX 1650 Ti | |
Architecture | TeraScale 2 | Turing |
Code name | Juniper | TU117 |
Type | Workstation | Desktop |
Release date | 26 April 2010 | no data |
Pipelines | 800 | 1024 |
Core clock speed | 690 MHz | 1530 MHz |
Boost Clock | 1725 MHz | |
Transistor count | 1,040 million | 4,700 million |
Manufacturing process technology | 40 nm | 12 nm |
Texture fill rate | 27.60 | |
Floating-point performance | 1,104.0 gflops | |
Length | 229 mm | 229 mm |
Memory bus width | 128 Bit | 128 Bit |
Memory clock speed | 4000 MHz | 8000 MHz |
Memory bandwidth | 64 GB/s | |
DirectX | 11.2 (11_0) | 12_1 |
Shader Model | 5.0 | |
OpenGL | 4.4 | 4.6 |
OpenCL | 1.2 | |
Vulkan | N/A | |