FirePro V5800 vs GeForce MX110
When comparing FirePro V5800 and GeForce MX110, we look primarily at benchmarks and game tests. But it is not only about the numbers. Often you can find third-party models with higher clock speeds, better cooling, or a customizable RGB lighting. Not all of them will have all the features you need. Another thing to consider is the port selection. Most graphics cards have at least one DisplayPort and HDMI interface, but some monitors require DVI. Before you buy, check the TDP of the graphics card - this characteristic will help you estimate the consumption of the graphics card. You may even have to upgrade your PSU to meet its requirements. An important factor when choosing between FirePro V5800 and GeForce MX110 is the price. Does the additional cost justify the performance hit? Our comparison should help you make the right decision.
FirePro V5800
GeForce MX110 is a Laptop Graphics Card
Note: GeForce MX110 is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with GeForce MX110 here:
Main Specs
FirePro V5800 | GeForce MX110 | |
Power consumption (TDP) | 74 Watt | 30 Watt |
Interface | PCIe 2.0 x16 | PCIe 3.0 x16 |
Supplementary power connectors | None | None |
Memory type | GDDR5 | GDDR5/DDR3 |
Maximum RAM amount | 1 GB | 2 GB |
Display Connectors | 1x DVI, 2x DisplayPort | No outputs |
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- FirePro V5800 has 146% more power consumption, than GeForce MX110.
- FirePro V5800 is connected by PCIe 2.0 x16, and GeForce MX110 uses PCIe 3.0 x16 interface.
- GeForce MX110 has 1 GB more memory, than FirePro V5800.
- FirePro V5800 is used in Desktops, and GeForce MX110 - in Laptops.
- FirePro V5800 is build with TeraScale 2 architecture, and GeForce MX110 - with Maxwell.
- Core clock speed of GeForce MX110 is 275 MHz higher, than FirePro V5800.
- FirePro V5800 is manufactured by 40 nm process technology, and GeForce MX110 - by 28 nm process technology.
- Memory clock speed of FirePro V5800 is 2200 MHz higher, than GeForce MX110.
Game benchmarks
high / 1080p | 6−7 | 6−7 |
ultra / 1080p | 4−5 | 4−5 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 16−18 | 16−18 |
medium / 1080p | 7−8 | 8−9 |
The average gaming FPS of GeForce MX110 in Assassin's Creed Odyssey is 12% more, than FirePro V5800. | ||
high / 1080p | 10−12 | 12−14 |
ultra / 1080p | 9−10 | 10−11 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 21−24 | 24−27 |
medium / 1080p | 10−12 | 12−14 |
The average gaming FPS of GeForce MX110 in Battlefield 5 is 15% more, than FirePro V5800. | ||
low / 768p | 45−50 | 45−50 |
high / 1080p | 45−50 | 45−50 |
QHD / 1440p | 0−1 | 0−1 |
FirePro V5800 and GeForce MX110 have the same average FPS in Call of Duty: Warzone. | ||
low / 768p | 130−140 | 130−140 |
medium / 768p | 100−110 | 110−120 |
ultra / 1080p | 50−55 | 50−55 |
QHD / 1440p | 27−30 | 27−30 |
4K / 2160p | 27−30 | 27−30 |
high / 768p | 75−80 | 80−85 |
The average gaming FPS of GeForce MX110 in Counter-Strike: Global Offensive is 2% more, than FirePro V5800. | ||
low / 768p | 55−60 | 55−60 |
ultra / 1080p | 18−20 | 18−20 |
medium / 1080p | 45−50 | 45−50 |
FirePro V5800 and GeForce MX110 have the same average FPS in Cyberpunk 2077. | ||
low / 768p | 75−80 | 80−85 |
medium / 768p | 55−60 | 55−60 |
ultra / 1080p | 30−35 | 30−35 |
The average gaming FPS of GeForce MX110 in Dota 2 is 3% more, than FirePro V5800. | ||
high / 1080p | 7−8 | 8−9 |
ultra / 1080p | 7−8 | 7−8 |
4K / 2160p | 3−4 | 3−4 |
low / 720p | 18−20 | 18−20 |
medium / 1080p | 8−9 | 8−9 |
FirePro V5800 and GeForce MX110 have the same average FPS in Far Cry 5. | ||
high / 1080p | 14−16 | 14−16 |
ultra / 1080p | 10−11 | 10−11 |
low / 720p | 55−60 | 60−65 |
medium / 1080p | 21−24 | 21−24 |
The average gaming FPS of GeForce MX110 in Fortnite is 3% more, than FirePro V5800. | ||
high / 1080p | 10−12 | 12−14 |
ultra / 1080p | 10−11 | 10−12 |
QHD / 1440p | 1−2 | 1−2 |
low / 720p | 24−27 | 24−27 |
medium / 1080p | 12−14 | 14−16 |
The average gaming FPS of GeForce MX110 in Forza Horizon 4 is 8% more, than FirePro V5800. | ||
low / 768p | 50−55 | 50−55 |
medium / 768p | 40−45 | 45−50 |
high / 1080p | 10−12 | 12−14 |
ultra / 1080p | 6−7 | 6−7 |
QHD / 1440p | 0−1 | 0−1 |
The average gaming FPS of GeForce MX110 in Grand Theft Auto V is 3% more, than FirePro V5800. | ||
high / 1080p | 4−5 | 4−5 |
ultra / 1080p | 3−4 | 3−4 |
4K / 2160p | 0−1 | 0−1 |
low / 720p | 10−12 | 12−14 |
medium / 1080p | 6−7 | 6−7 |
FirePro V5800 and GeForce MX110 have the same average FPS in Metro Exodus. | ||
low / 768p | 90−95 | 95−100 |
high / 1080p | 85−90 | 85−90 |
ultra / 1080p | 80−85 | 80−85 |
medium / 1080p | 90−95 | 90−95 |
The average gaming FPS of GeForce MX110 in Minecraft is 2% more, than FirePro V5800. | ||
high / 1080p | 16−18 | 16−18 |
ultra / 1080p | 14−16 | 14−16 |
low / 720p | 30−35 | 30−35 |
medium / 1080p | 16−18 | 18−20 |
FirePro V5800 and GeForce MX110 have the same average FPS in PLAYERUNKNOWN'S BATTLEGROUNDS. | ||
ultra / 1080p | 7−8 | 7−8 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 10−12 | 12−14 |
medium / 1080p | 10−11 | 10−12 |
The average gaming FPS of GeForce MX110 in Red Dead Redemption 2 is 11% more, than FirePro V5800. | ||
low / 768p | 21−24 | 24−27 |
medium / 768p | 16−18 | 16−18 |
high / 1080p | 9−10 | 9−10 |
ultra / 1080p | 6−7 | 6−7 |
4K / 2160p | − | 6−7 |
The average gaming FPS of GeForce MX110 in The Witcher 3: Wild Hunt is 7% more, than FirePro V5800. | ||
low / 768p | 85−90 | 85−90 |
medium / 768p | 40−45 | 45−50 |
ultra / 1080p | 18−20 | 18−20 |
high / 768p | 35−40 | 35−40 |
The average gaming FPS of GeForce MX110 in World of Tanks is 2% more, than FirePro V5800. |
Full Specs
FirePro V5800 | GeForce MX110 | |
Architecture | TeraScale 2 | Maxwell |
Code name | Juniper | N16V-GMR1 |
Type | Workstation | Laptop |
Release date | 26 April 2010 | 1 January 2018 |
Pipelines | 800 | 256 |
Core clock speed | 690 MHz | 965 MHz |
Boost Clock | 993 MHz | |
Transistor count | 1,040 million | |
Manufacturing process technology | 40 nm | 28 nm |
Texture fill rate | 27.60 | 23.83 |
Floating-point performance | 1,104.0 gflops | 762.6 gflops |
Length | 229 mm | |
Memory bus width | 128 Bit | 64 Bit |
Memory clock speed | 4000 MHz | 1800 MHz |
Memory bandwidth | 64 GB/s | 40.1 GB/s |
Shared memory | - | |
DirectX | 11.2 (11_0) | 12 (11_0) |
Shader Model | 5.0 | 5.1 |
OpenGL | 4.4 | 4.6 |
OpenCL | 1.2 | 1.2 |
Vulkan | N/A | 1.1.126 |
CUDA | + | |
Optimus | + | |
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