FirePro V5800 vs GRID K260Q

If you are going to buy a new graphics card and are choosing between FirePro V5800 and GRID K260Q, there are a couple of things to consider. Cards with more VRAM in general perform better and allow you to play on higher graphics settings. Size also makes a difference. A model with a large heatsink can occupy up to three expansion slots on a motherboard. Be sure you have enough room in your PC case. When comparing GPUs with different architectures, more processing cores and even higher TFLOPS will not always translate to better performance. To help you decide which GPU you need, we have measured frame rates in a number of popular games. For more on how the FirePro V5800 stacks up against GRID K260Q, check out specs charts below.
FirePro V5800
GRID K260Q

Main Specs

  FirePro V5800 GRID K260Q
Power consumption (TDP) 74 Watt 225 Watt
Interface PCIe 2.0 x16 PCIe 3.0 x16
Supplementary power connectors None
Memory type GDDR5 GDDR5
Maximum RAM amount 1 GB 2 GB
Display Connectors 1x DVI, 2x DisplayPort No outputs
 
  • GRID K260Q has 204% more power consumption, than FirePro V5800.
  • FirePro V5800 is connected by PCIe 2.0 x16, and GRID K260Q uses PCIe 3.0 x16 interface.
  • GRID K260Q has 1 GB more memory, than FirePro V5800.
  • Both cards are used in Desktops.
  • FirePro V5800 is build with TeraScale 2 architecture, and GRID K260Q - with Kepler.
  • Core clock speed of GRID K260Q is 55 MHz higher, than FirePro V5800.
  • FirePro V5800 is manufactured by 40 nm process technology, and GRID K260Q - by 28 nm process technology.
  • Memory clock speed of GRID K260Q is 1000 MHz higher, than FirePro V5800.

Game benchmarks

high / 1080p 6−7 14−16
ultra / 1080p 4−5 9−10
QHD / 1440p 0−1 3−4
low / 720p 16−18 30−35
medium / 1080p 7−8 18−20
The average gaming FPS of GRID K260Q in Assassin's Creed Odyssey is 137% more, than FirePro V5800.

Full Specs

  FirePro V5800 GRID K260Q
Architecture TeraScale 2 Kepler
Code name Juniper GK104
Type Workstation Workstation
Release date 26 April 2010 28 June 2013
Pipelines 800 1536
Core clock speed 690 MHz 745 MHz
Transistor count 1,040 million 3,540 million
Manufacturing process technology 40 nm 28 nm
Texture fill rate 27.60 95.36
Floating-point performance 1,104.0 gflops 2,289 gflops
Length 229 mm
Memory bus width 128 Bit 256 Bit
Memory clock speed 4000 MHz 5000 MHz
Memory bandwidth 64 GB/s 160.0 GB/s
DirectX 11.2 (11_0) 12 (11_0)
Shader Model 5.0 5.1
OpenGL 4.4 4.6
OpenCL 1.2 1.2
Vulkan N/A 1.1.126
CUDA 3.0